[PDF] Getting Started with 3 - Scratch in Practice



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Getting Started With - Scratch Resources browser

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Getting Started with

3.0

Create your own games, animations,

interactive stories, and more.

First, you'll need to start Scratch.

Start by launching Scratch Desktop

If Scratch Desktop is not already installed on your computer, you will need to install it. There are two versions of the Scratch offline editor available: Use Scratch Desktop 3.0 If your computer is running Windows 10 or higher, or macOS 10.13 or higher. Use Scratch 2 if your computer uses an older operating system. If you are using Scratch 2, use the Getting Started with Scratch 2 booklet and materials. You can also use Scratch online at: scratch.mit.edu Using Scratch online requires an internet connection.

Once you've navigated to scratch.mit.edu,

click Create to get to the Scratch Editor.

GETTING STARTED

scratch.mit.edu 1 To code projects in Scratch, you snap together blocks. Start by dragging out a move block.

LET'S CODE!

Click the block to try it.

Does your cat move?

Now say something!

Click the Looks category.

Drag out a say block.

Snap it onto the move block.

Click on your blocks to try them.

2 The Scratch Editor is where you create projects in Scratch.

Here are its main parts:

THE SCRATCH EDITOR

The Stage

Where your creations

come to life

Blocks Palette

Blocks for coding

your projects

Sprite List

Click the thumbnail

of a sprite to select it

Coding Area

Drag in blocks and snap them

together to code your sprites

Saving in Scratch Desktop

Click the File menu and select Save to

your computer. To open a project, click

Load from your computer.

3

WHAT IS A SPRITE?

Click the New Sprite icon.

Draw your own sprite.

Upload an image from your

computer.

Want to delete a sprite from your project?

First, select the sprite by clicking on

its thumbnail in the Sprite List.

Then, click here to delete the sprite.

Click for a surprise sprite!

Or, hover over the “New Sprite" icon to see more options.

Choose a sprite from the

library. In Scratch, any character or object is called a sprite. Every new project in Scratch starts with the Cat sprite.

Want to choose a different sprite?

4 y = 180 y = -180 x = -240x = 240

When you move your sprite, you

can see its x and y position change.

WHERE IS YOUR SPRITE?

Every sprite has an x and y position on the Stage. x is the position of the sprite from left-to-right. y is the position from top-to-bottom. At the very center of the stage, x is 0 and y is 0. 5

TURN YOURSELF INTO A SPRITE!

Next click the Costumes tab.

You will see bitmap tools for

editing your image.

Click the eraser icon and use

the eraser tool to remove the background from your photo.

Tip: you can make the eraser

smaller by typing a smaller number.

Select Upload Sprite.

Choose the photo you'd

like to turn into a sprite.

There are two modes for drawing in Scratch:

1. Bitmap Mode allows you to edit images and paint with pixels.

2. Vector Mode allows you to create and edit shapes.

There are many ways to create your own sprites and artwork using the Scratch paint tools.

Upload a photo to create a sprite of yourself!

6 Draw your own sprite using the Vector Mode paint tools.

DRAW A SPRITE!

Select Paint.

To go back and forth between your code and the paint tools, click the Code and Costumes tabs. The Paint Editor gives you a variety of drawing tools. Here are the vector drawing tools: - move entire objects, or groups of objects - move a point. Double-click on a line to add a point.

Double-click on a point to remove it.

- paint freehand shapes - erase - change the color of individual shapes - add text - make a straight line - make a circle or oval - make a rectangle or square 7 Start by drawing a simple shape. Use multiple shapes to create a face, an animal or a character. You can create anything!

DRAW A SPRITE!

Select the circle tool.

Click and drag to draw a circle.

To rotate a shape, select it, then click

the anchor and drag it from side to side.

Click and drag a point to move it.

Double-click a point to delete it.

Click on a line to add a point.

To paint a shape, click anywhere on

the canvas, hold the mouse down and slide it around.

You can adjust the size of your

paintbrush by typing a smaller or larger number.

To change the color of a shape, click

this arrow, then use the sliders to adjust the color. 8

TUTORIALS

There are a range of tutorials available in the Scratch Tutorials Library, which guide learners in creating projects with Scratch. Students can get started making their own stories, animations, and games. You can get to the Tutorials Library from the Scratch Editor by clicking the Tutorials button.

ȵImagine Ifȵȵ.

9

TUTORIALS

Once you've selected the tutorial, it will open in the

Scratch Editor.

Click the green arrow to see each step.

When you've reached the end of a tutorial you can select another tutorial, and keep adding to your project.

Click here to see all

the Tutorials. 10

CODING CARDS

The Scratch Coding Cards provide another way to learn to create projects with Scratch. The cards can be printed, or viewed as a PDF. The Imagine If set of cards starts with a title card, which shows you what you can create. The back of the title card lists all the cards for that set.

Examples of what

you can create

A list of all the

cards in this set 11

HOW TO USE THE CODING CARDS

After each title card is a series of cards walking you through each step of creating a project.

Add your own sprites, backdrops and more!

The back shows

you how to do it.

The front of each card shows

you what you can create. 12

GET CREATIVE!

Encourage students to use their imagination as you create projects. There are many different ways they can make their

Scratch projects unique.

Try changing numbers or

adding blocks to your code to see what happens. Experiment and customize your project however you want!

Choose a sound

or record your own.

You can choose or draw

your own characters. 13quotesdbs_dbs44.pdfusesText_44