[PDF] Section Européenne DNL mathématiques, Seconde Scratch Project



Previous PDF Next PDF







Différence entre une section européenne et une section

section Douze langues sont enseignées selon les établissements : anglais (section américaine et section britannique), arabe, espagnol, italien, allemand, suédois, néerlandais, japonais, portugais, polonais Il existe une section danoise et norvégienne au lycée de Saint-Germain-en-Laye L'admission est très sélective



SECTION EUROPEENNE - Académie de Poitiers

SECTION EUROPEENNE PROGRESSION DISCIPLINE NON LINGUISTIQUE SECONDE PROFESSIONNELLE COMMERCE MA DUPUIS Number Week Month File 36 0 September Personal information sheet Dialogue : Present your neighbour 37 38 1 2 September File number 1 : Getting to know you Nice to meet you (business cards) Building a relationship Dialogue



Section européenne Cold War Terminale Vietnam War

Section européenne Cold War Terminale Vietnam War 1) Fact File (Source : Wikipedia) The Tet Offensive was a military campaign during the Vietnam War that began on January 31, 1968 (first day of the Tết Nguyên Đán holiday) Regular and irregular forces of the People's Army of



Section Européenne DNL mathématiques, Seconde Scratch Project

Section Européenne DNL mathématiques, Seconde Scratch Project Overview What is Scratch? Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web Scratch was designed by the MIT, a famous americaon university in Boston



Mondialisation – vocabulaire section européenne en anglais

Mondialisation – vocabulaire section européenne en anglais Flux hiérarchisés et polarisés: focused and hierarchicaled flows Flux matériels: material flow Echange intrarégional: trade within the member nations Flux humains: influx Pays d'accueil: host country Pays de départ: country of origin



SECTION EUROPÉENNE SESSION 2018 MARLY

Page : 1/1 BACCALAURÉATS GÉNÉRAL ET TECHNOLOGIQUE SESSION 2018 ÉPREUVE SPÉCIFIQUE MENTION « SECTION EUROPÉENNE OU DE LANGUE ORIENTALE » Académies de Paris-Créteil-Versailles



ÉVALUATION SPÉCIFIQUE POUR L’ATTRIBUTION DE LA MENTION

DE LA MENTION «SECTION EUROPÉENNE» Baccalauréat professionnel Comptabilité Session 2013 Épreuve orale Durée de l’épreuve : 20 minutes Préparation: 20 minutes A Première partie : durée 10 mn, préparation : 10 mn Sujet N° 1 Document candidat DEALING WITH A COMPLAINT Travail à faire par le candidat Role play



BACCALAUREATS GENERAL ET TECHNOLOGIQUE SESSION 2017 EPREUVE

EPREUVE SPECIFIQUE MENTION « SECTION EUROPEENNE » Académies de Paris – Créteil – Versailles Binôme : Anglais / Histoire Thème : Les chemins de la puissance Question : Les Etats-Unis et le monde de 1945 à 2003 Sujet : Cuba, a peak of the Cold War? Document 1: John F Kennedy, Radio and Television Report to the American People

[PDF] Entretien d 'orientation pour les élèves de 3 - Académie d 'Amiens

[PDF] l 'entretien d 'orientation - Académie de Nancy-Metz

[PDF] le toilettage du golden retriever - Frenchtoutou

[PDF] Concours surveillant administration pénitentiaire - Decitre

[PDF] guide d 'entretien prolongé de 500 000 km - Subaru Canada

[PDF] maintenance entretien et controle - Arseg

[PDF] Entretien infirmier

[PDF] Téléchargez la brochure [PDF]

[PDF] Epictète PENSÉES ENTRETIENS - École alsacienne

[PDF] Activités et compétences liées ? la fonction de l 'assistante infirmière

[PDF] Plan de l 'entrevue de sélection pour un poste d - Joanne Greene

[PDF] Exercice « in-basket - ENTREVUES CONSEILS

[PDF] Plan de l 'entrevue de sélection pour un poste d 'infirmière

[PDF] Questions d 'entrevue axées sur le - Extranet

[PDF] Deuxième principe et entropie

Section Européenne DNL mathématiques, Seconde Scratch Project Overview  What is Scratch?

Scratch is a programming language that makes it easy to create your own interactive stories, animations, games,

music, and art -- and share your creations on the web.

Scratch was designed by the MIT, a famous americaon university in Boston. It is free and can be downloaded at

http://scratch.mit.edu/  Whatch a few example so you get an idea of what can be done with Scratch A video-game : File → Open → Games → Pong An animation : File → Open → Animations → Daydreams Interactive art : File → Open → Interactive art → Kaleidoscope An educational game: Countries in America by TheoG, http://scratch.mit.edu/projects/lhelmeg/2835024 An educational game: Multiplication Facts by TheoG, http://scratch.mit.edu/projects/lhelmeg/2835043

An animated story: Arrow boy Episode 2 by Fulldroid, http://scratch.mit.edu/projects/fulldroid/2667732

→ Looking at the code of other projetcts may give you ideas.  Why learn Scratch?

As you create and share Scratch projects, you learn important mathematical and computational ideas, while also

learning to think creatively, reason systematically, and work collaboratively. And it is a fun way to learn

programming !  How to use Scratch? The basics: file:///C:/Program%20Files/Scratch/Help/en/ScratchGettingStartedv14.pdf Scratch reference guide : http://info.scratch.mit.edu/Support/Reference_Guide_1.4

More detailed lessons: http://scratched.media.mit.edu/resources/scratch-lessons-shall-we-learn-scratch-

programming-tweens •Lesson 1: Drawing a sprite •Lesson 2: Animating a sprite (dance) •Lesson 3: Adding Sounds (Dance to the Beat) •Lesson 4: How to start and stop music by using variables •Lesson 5: Create a Scene in Scratch •Lesson 7: The Pong game •Lesson 10: Designing a Game •Lesson 11: Creating Game sprites •Lesson 12: Adding Game Rules to Game Sprite •Lesson 13: Changing Background when Mario Moves •Lesson 14: Managing Score and Levels (Lesson 14)  Scratch ressources for teachers

A video on giving and receiving feedback : http://scratched.media.mit.edu/stories/sharing-scratch-episode-6-

giving-and-receiving-feedback 1 Section Européenne DNL mathématiques, Seconde Time to get some practice with Scratch!  Set-up •Work in pairs = 2 students per computer; •Turn on Scratch : There is a yellow cat in the white stage;

•Click on the Earth symbol close to the word " SCRATCH » on the left of the screen and choose

" English ».

 Exercice 1 : Have the cat move 200 points to the right [blue block] and then think "Hello" for one second [purple

block].

 Exercice 2 : Have the cat walk along an equilateral triangle. As he moves, the triangle is drawn (use the

"pen", green blocks). When he is back to his starting point, he thinks for 2 seconds "Done!" and then he changes

into a different animal (pick the one you want in New sprites → choose new sprit from file). In order to change

the aspect of a sprite, just create a new costum.

Improve it: Add a sound and a background!

 Exercice 3 : The cat (or whatever funny animal you like) walks forever along a square. As he moves, the

square is drawn. A variable counts the number of times he walks around the square. → If you wish, you can get some help at 2 Section Européenne DNL mathématiques, SecondeNow create your own project! Group work : Oral presentations + post project on the website of the MIT with exlplanantions  Directions

Work in groups of two students. Your group will decide on a project. It can be a game, an animation, a story...

etc. You will have to present your project to the class and also to post it on the website of the MIT with some

explanations about how you made it (See the grading rubric for detailed) Make sure you split the oral

presentation (so each member of your group gets a chance to talk) and the writing of the explanations.

 Oral presentation : On monday November 12th.

•Show the project to the class with the LCD projector. Explain what it does and how you made it.

•Be ready to answer questions from your classmates at the end of your presentation (which in turn implies

that you should also be ready to ask questions about the work of the other teams!)

 The project and the corresponding explanatory notes should be posted on the Scratch website

http://scratch.mit.edu/ by monday November 19th. •First, explain what the program does.

•Second, explain how to use the program. For instance, if it's a game "In order to jump, press the UP arrow

key".

•Third, explain the ideas behind the program : Explain the role of the different variables and loops. For

instance, "We used the variable XXX in order to ..." "the role of XXX is to ... " "We wanted our sprite to

bounce off the side of the stage. The way we did this was to ...." "We wanted the sprite to appear exactly

when XXX, so we ....".  How your work will be assessed:

Student

Team In class group work:

Used English only while working on the project in class.X/3 Worked cooperatively with other team members: listened to other team members, offered ideas. Made constructive rather than agressive comments on the work of other team members.X/1 Worked quietly so as not to disturb the other teams (please whisper!)X/1

Subtotal/5

Oral presentation (each member of the team should talk in turn):

What the program does was explained clearly.X/3

The ideas behind the program were explained clearly; answers to questions were satisfactory in terms of content.X/8 Speech was loud and clear, at an appropriate speed. English didn't get in the way. The reporter was talking rather than reading his/her notes and looking at people in the room; answers to questions were satisfactory in terms of tone, please be nice to your classmates!X/6

Subtotal/17

The program and its explanatory notes

The program is correct in terms of mathematics and logic. The program is reasonnably complex:

at least 20 lines long, at least 1 variable, at least 3 controls blocks, at leat two costumes for some

sprite.X/10 The explanatory notes posetd on the Scratch website are well organized and provide the necessary details.X/5 Bonus: Excellent design, programming level above expectations.X/2

Subtotal/15

Class sharing

Listened carefully to the others teams' presentations.X/3 Bonus: Offered good comments, asked relevant questions during the others teams' presentations.X/2

Subtotal/3

GRADEX/40

GRADEX/20

3 Section Européenne DNL mathématiques, Seconde Scratch project Grading Rubric Group work : Oral presentations + explanatory notes  How your work will be assessed:Students

Team In class group work:

Used English only while working on the project in class.X/3 Worked cooperatively with other team members: listened to other team members, offered ideas. Made constructive rather than agressive comments on the work of other team members.X/1 Worked quietly so as not to disturb the other teams (please whisper!)X/1

Subtotal/5

Oral presentation (each member of the team should talk in turn): What the program does was explained clearly.XXXX/3 The ideas behind the program were explained clearly; answers to questions were satisfactory in terms of content.XXXX/8 Speech was loud and clear, at an appropriate speed. English didn't get in the way. The reporter was talking rather than reading his/her notes and looking at people in the room; answers to questions were satisfactory in terms of tone, please be nice to your classmates!X/6

Subtotal/17

The program and its explanatory notes

The program is correct in terms of mathematics and logic. The program is reasonnably complex: at least 20 lines long, at least 1 variable, at least 3 controls blocks, at leat two costumes for some sprite.XXXX/10 The explanatory notes posetd on the Scratch website are well organized and provide the necessary details.XXXX/5 Bonus: Excellent design, programming level above expectations.XXXX/2

Subtotal/15

Class sharing

Listened carefully to the others teams' presentations.X/3 Bonus: Offered good comments, asked relevant questions during the others teams' presentations.X/2

Subtotal/3

GRADEX/40

GRADEX/20

4

Presentation pour le site Euromath

Une activité où les élèves apprennent à programmer de façon simple et ludique grâce au logiciel Scratch

développé par le MIT à Boston. Ils travaillent par groupe de deux pour créer un jeu vidéo ou une animation sur

Scratch. La grille de notation qui leur est donnée dès le début du projet leur permet de savoir quel sont les

attendus, notamment qu'ils doivent communiquer entre eux en anglais uniquement sinon ils perdent des points.

Cela permet d'encourager la pratique de l'anglais oral. Ils font une présentation orale du projet puis ils le mettent

en ligne sur le site du MIT avec des notes explicatives sur la façon dont cela a été programmé.

5quotesdbs_dbs5.pdfusesText_9