[PDF] Fighter 1 - Wizards



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Fighter 1 - Wizards

such as your greataxe and javelin, increase by 1 • Your modifier to Strength saving throws increases by 1 • Your modifier to Athletics increases by 1 5th Level: 6,500 XP Extra Attack Whenever you take the Attack action on your turn, you can make two attacks, instead of one, as part of taking that action Proficiency Bonus



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Fighter 1 - Wizards raceclass & levelPlayer Name character N ameBackgrouNd e x P erie N ce Poi N ts a lig N me N t h it Point m aximum acrobatics (dex) animal handling (Wis) arcana (int) athletics (str) deception (cha) history (int) insight (Wis) intimidation (cha) investigation (int) medicine (Wis)

Nature (int)

Perception (Wis)

Performance (cha)

Persuasion (cha)

religion (int) sleight of hand (dex) stealth (dex) survival (Wis) strength dexterity constitution intelligence

Wisdom

charisma c P eP P P gPsPPassive Wisdom (Perce P tio N

Equipm

E ntOthEr prOficiEnciEs & languagEsattacks & spEllcasting fE atur E s & t raitsskills d eath saveshit dice

Nameatk BoNusdamage/tyPe

total s uccesses

Failuresideals

Bo N ds

FlaWsPersoNality traits

a rm O rclass c urr E nt hit p O ints tE mp O rary hit p O intsinitiativEspEEd p r O fici E ncy b O nus s tr E ngth d E xt E rity c O nstituti O n int E llig E nc E wisd O m charismasaving thrOws

Fighter 1

17 1d10 greataxe+51d12 + 3 slashing

Javelin*

25
+51d6 + 3 piercing
12 +2 +5 +4 +0 +1 +2 +1 +0 +5 +2 +2 +1 +2 +0 +1 +0 +3 +2 +4 +0 +116
9 11 15 13 14 13 +3 1 +0 +2 +1 +2

30 feet

h umanNoble to get dirty, and i won't be caught dead in unsuitable accommodations. responsibility. it's the duty of a noble to protect the common people, not bully them. my greataxe is a family heirloom, and it's by far my most precious possession. i have a hard time resisting the allure of wealth, especially gold. Wealth can help me restore my legacy.

Second Wind. you have a limited well of

stamina you can draw on to protect yourself from harm. you can use a bonus action to regain hit points equal to 1d10 + your short or long rest before you can use it again.

Fighting Style (Defense). While you are

wearing armor, you gain a +1 bonus to ac. this bonus is already included in your ac.

Position of Privilege.

of you. you are welcome in high society, and people assume you have the right to be your displeasure, and other people of high birth treat you as a member of the same social sphere. you can secure an audience with a local noble if you need to.*you can throw a javelin 30 feet, or up to 120 feet

śall armor, shields, simple

weapons, martial weapons, playing cards Languages. common, draconic, dwarvishchain mail,* greataxe, 3 javelins, of pedigree *While wearing this armor, you have disadvantage on dexterity lawful neutral *see your equipment. Humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. But they are the innovators, the achievers, and the pioneers of the world, the most adaptable and ambitious people among the common races. When humans settle somewhere, they stay. They build cities to last for the ages and great kingdoms that can persist for centuries. They live fully in the present - making them well suited to the adventuring life - but also plan for the future, striving to leave a lasting legacy. Human culture varies by region. In the Forgotten Realms, the clothing, architecture, cuisine, music, and literature in the counterparts in distant Turmish or Impiltur to the east. Human physical characteristics vary according to the ancient migrations of the earliest humans, so that the humans of Neverwinter have every possible variation of coloration and features. Having so much more variety than other cultures, humans have no truly typical names. Some human parents give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly). Traditional names (Calishite), Kerri (Chondathan), Kosef (Damaran), Amafrey (Illuskan), So-Kehur (Mulan), Madislak (Rashemi), Mei (Shou), or

Salazar (Turami).

Fighters are the most diverse class of characters in the worlds of royal champions, elite foot soldiers, hardened mercenaries, and weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and days of Neverwinter, your parents were the count and countess of Corlinn Hill, a large estate located in the hills northeast of the city. But Mount Hotenow erupted thirty years ago, devastating Neverwinter and erasing Corlinn Hill from the map. Instead of growing up on an estate, you were raised in a small but comfortable town house in Waterdeep. As an adult, you stand to inherit a meaningless title and little else.

Personal Goal: Civilize Phandalin.

being a ruler of nothing at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town reins and bring law and order. Someone like you. Hallwinter recently set out for Phandalin in the company of a dwarf named Gundren Rockseeker. They plan to reclaim an ancient mine and restore Phandalin to a civilized center of wealth and prosperity. Since your goals align, Hallwinter should be willing to assist you.

Alignment: Lawful Neutral.

and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. As you adventure and overcome challenges, you gain experience points (XP), as explained in the rulebook. With each level you gain, you gain one additional Hit Die and add

1d10 + 2 to your hit point maximum.

Action Surge.

a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. you can use it again.

Improved Critical.

of 19 or 20.

Ability Score Improvement.

such as your greataxe and javelin, increase by 1. Extra Attack. Whenever you take the Attack action on your turn, you can make two attacks, instead of one, as part of taking that action. cated by a ) increases by 1. passive Wisdom (Perception) score increases by 1. As you acquire treasure, you can buy better armor to improve your Armor Class. The rulebook contains equipment, including armor. hit Point maximum c P eP P P gPsPPassive Wisdom P erce P tio N

Equipm

E ntOthEr prOficiEnciEs & languagEsattacks & spEllcasting fE atur E s & t raitsskills death saveshit dice Name total s uccesses

Failuresideals

B o N ds F laWsPersoNality traits a rm O rclass curr E nt hit p O ints t E mp O rary hit p O intsinitiativEspEEd pr O fici E ncy b O nus s tr E ngth d E xt E rity c Oquotesdbs_dbs29.pdfusesText_35