JEU DE DAMES - FFJD
Le jeu de dames nécessite donc un apprentissage De préférence un apprentissage ludique, avec des exemples clairs et des exercices progressifs, afin de surmonter graduellement les difficultés Ce second tome est consacré aux fins de parties, avec 20 chapitres permettant de se familiariser avec
Guide pour joueurs débutants et joueurs avertis de Jeu de
du jeu de dames et au joueur initié qui souhaite se perfectionner Le jeu de dames se caractérise par un nombre illimité d'astuces et de surprises La plus importante astuce du jeu de dame est appelée combinaison ou coup Le nombre de combinaisons est si élevé que même les grands maîtres oublient parfois un coup en partie
Cours de Jeu de Dames
Le jeu de dames se caractérise par un nombre illimité d'astuces et de surprises La plus importante astuce du jeu de dame est appelée combinaison ou coup Le nombre de combinaisons est si élevé que même les grands maîtres oublient parfois un coup en partie Les combinaisons , gambits, forcings et autres coups
Guide pour joueurs débutants et joueurs avertis de Jeu de
Calculer efficacement dans une partie le jeu de dames s'avère parfois difficile Dans cette position les blancs doivent calculer loin pour savoir si l' échange 27 - 22 18 x 27 37 – 31 26 x 37 42 x 22 est bon Les blancs doivent voir précisément la variante suivante: 1 27 – 22 18 x 27 2 37 – 31 26 x 37 3 42 x 22
JEU DE DAMES - ffjdfr
de départ, ni les mécanismes qui seront enchevêtrés les uns dans les autres A cela, va s’ajouter la profondeur des combinaisons qui passera progressivement de 6 à 12 temps Il faut bien comprendre que les combinaisons au jeu de dames restent toujours d’un abord complexe, même pour les très forts joueurs L’entraînement régulier
Regarder les cours en ligne
Le Jeu de Dames est un jeu psychologique Nous discuterons sur plusieurs problèmes psychologiques et parlerons du fairplay • Terminer une partie Gagner une position gagnante n’est pas facile du tout Nous discuterons du passage de la fin du milieu de partie à la conversion en une fin de partie Nous étudierons aussi quelques fins de
Draughts game
exercises quickly leads to convincing results It is important to realize that the first move we are looking for necessarily provokes a contact between two pieces The opponent's move necessarily corresponds to a capture in which the number of pieces to be taken is of prime importance The second move is a decisive capture
EXERCICES corrigés de PROBABILITES
Dans un jeu de 32 cartes, il y a 4 dames, soit 4 possibilités, ou cas favorables, pour l’événement A Le nombre de cas possibles est égal au nombre total de cartes, soit 32 D’où p(A) = 8 1 32 4 = Conclusion : La probabilité de tirer une dame est 8 1 2 « La carte tirée est une figure rouge
Tables des matières - e-monsite
Initiation au jeu de dames international sur 100 cases Introduction Cette méthode permet au joueur débutant de se familiariser avec les bases du jeu de dames Le jeu de dames est très souvent considéré comme un jeu facile L’uniformité des pièces du jeu ainsi que le peu de règles donne cette impression de simplicité
[PDF] livre de jeu de dames gratuit
[PDF] cours jeux de dames
[PDF] deplacement des pions au jeu de dames par les grands maitres
[PDF] jeu de dame stratégie
[PDF] exercice jeu de dames
[PDF] combinaison linéaire système
[PDF] combinaison linéaire divisibilité
[PDF] composition linéaire
[PDF] exercice combinaison linéaire
[PDF] combinaison linéaire de vecteur
[PDF] combinaison linéaire arithmétique
[PDF] algèbre linéaire cours
[PDF] combinaison linéaire exemple
[PDF] crossing over
Draughts game
1st level
Combinations
Jean-Pierre DUBOIS
2INTRODUCTION
The game of draughts belongs to the family of strategy games, which includes chess, bridge and go. Even if this game can be played at a good level, with relatively little theoretical knowledge, it isimpossible to play it properly without a good vision of the game. From the very first moves of a game,
one understands that the starting position, so homogeneous and balanced, is extremely far from thegoal to be reached, that is to say, to capture or lock up all the opponent's pieces. Moreover, the difficulty
to record and to anticipate mentally the positions with these pieces, each all so similar, comes to increase this feeling of powerlessness to know why to play such a move rather than another.The game of draughts thus requires an apprenticeship. Preferably a playful learning, with clear
examples and progressive exercises, in order to gradually overcome the difficulties.This first volume is devoted to combinations, with 41 chapters allowing to build step by step a vision of
2 to 6 anticipatory moves.
All these chapters are on line on Jean-François Latapie's website "allonsadame" and are accessible
with the following link: Indeed, the numerical notation is quite off-putting. The automatic development of solutions can be a valuable support in this learning phase. I will add that you can also consult and download my book "Maîtrise du jeu de dames" on RichardPrzewozniak's website "Damier Lyonnais":
The translation of this book was carried out using the software DeepL and overseen by WilliamDocherty.
It remains for me to wish you a good time exercising your sagacity, with this series of 410 combinations,
each one shrewder than the other.Jean-Pierre Dubois
Champion of France in 1982
3Contents
Chapter 1: presentation ............................................................................................................................4
Chapter 2 : method of identifying the multiple capture and the support points .......................................8
Chapter 3 : The start and finish squares ................................................................................................11
Chapter 4 : giving a king .........................................................................................................................14
Chapter 5 : points of contact method......................................................................................................17
Chapter 6 : le displacement of the support points by sticking ................................................................20
Chapter 7 ....................................................................23Chapter 8 : the tempo moves created by an attack ...............................................................................26
Chapter 9 : the creation of tempo moves ...............................................................................................29
Chapter 10 : brain memorization mechanisms .......................................................................................32
Chapter 11 : summury ............................................................................................................................36
Chapter 12 : the transition to 4 moves combinations .............................................................................39
Chapter 13 .........................................................................................................42
Chapter 14 : the ricochet stroke..............................................................................................................45
Chapter 15 : the go round shot ...............................................................................................................48
Chapter 16 : le reverse shot ...................................................................................................................51
Chapter 17 ..........................................................................................................54
Chapter 18 : the shot trap .......................................................................................................................57
Chapter 19 : le heel shot .........................................................................................................................60
Chapter 20 ..............................................................................................................63
Chapter 21 : summary ............................................................................................................................66
Chapter 22 : the C-P-R-methode (Clearance-Positioning-Route) .........................................................69
Chapter 23 : the bomb shot ....................................................................................................................73
Chapter 24 .............................................................................................................76
Chapter 25 ....................................................................................................................79
Chapter 26 : the fang shot ......................................................................................................................82
Chapter 27 .........................................................................85Chapter 28 : the fork ...............................................................................................................................88
Chapter 29 : the .............................................91 Chapter 30 ........................................................94Chapter 31 : the lock up Weiss ...............................................................................................................97
Chapter 32 .................................................................................................. 100
Chapter 33 : the Spanish shot ............................................................................................................. 103
Chapter 34 .......................................................................................................... 106
Chapter 35 : the man 35 and the mechanism of the trapdoor shot .................................................... 109
Chapter 36 ............................................................................................................. 112
Chapter 37 ..................................................................................................... 115
Chapter 38 : some combinations against the half-fence position ....................................................... 119
Chapter 39 : combinations 34x3 or 34x5 ............................................................................................. 123
Chapter 40 : combinations 31x22x11x2 .............................................................................................. 127
Chapter 41 : synthesis ......................................................................................................................... 131
4Chapter 1: presentation
To understand how the combinations work, we will start our overview with the 2 move-combinations.1 - IN DRAUGHTS, WE ONLY SEE WHAT WE LOOK AT
This sentence may seem simplistic and even useless. I must admit that I am still surprised, after so many years of playing the game, to still be a victim of 2-count combinations. This is only due toinattention. This means that it is necessary to examine everything to find out whether or not there is a
combination. It is impossible to know this by fixing a static position, without mentally moving the pieces.
It is not possible to make conclusions without taking the risk of forgetting a combination. The two following examples will allow us to understand:White to move Black to move White to move
This position came up between Wouter SIPMA and Alexander GEORGIEV, multiple world champion, in a tiebreaker match in quick games.Black has just entered the breeches and offers his opponent a direct win by 32-28, forcing Black to take
3 pieces by (21x34), thus obtaining the position of the third diagram in which White takes back the king
by 38x40. This second example is taken from a game I played in a friendly game. With black, my last move was(23-28). Apparently, white seems to be lost. However, they can reverse the situation in 2 moves, by a
gambit: 16-11 (6x17) 27-22, position of the second diagram, where Black must resolve to losing a piece.
52 DEVELOPPING THE METHODOLOGY
Nothing predestines our minds to find combinations in the game of draughts. Sacrificing pieces to take
more, or to make a king, is not in our genes. Neither is majority capture. We will therefore have to accustom our brain to a process that is not spontaneous. Repeating theexercises quickly leads to convincing results. It is important to realize that the first move we are looking
for necessarily provokes a contact between two pieces. The opponent's move necessarily corresponds to a capture in which the number of pieces to be taken is of prime importance. The second move is a decisive capture. Summarizing, we have a contact, then a capture by the adverse camp, and finally multiple capture.White to move Black to move White to move
CONTACT : White's first move, 25-20.
CAPTURE BY BLACK : the majority take of 3 pieces (26x39)CAPTURE BY WHITE : 20x7
3 - THE MECHANISMS
Combinations always consist of one or more mechanisms followed by one or more multiple captures. In the examples that follow, we will find 3 basic mechanisms: THE GAMBING, THE MAJORITYTAKEOVER and THE GAMBIT :
4 - THE MODUS OPERANDI
The aim of these exercises is to accustom the brain to sacrifice pieces, to integrate the majority capture
and to mentally follow the movement of the pieces. The intention is also to become aware that
everything is possible, that even the least "natural" moves can be solutions.In this spirit, I advise you to look for combinations directly on a computer or on paper. Without stress
and time constraints. Take the time to mentally visualize the moves.I also recommend that, once you have found the combination, you fix the starting position, memorize it
for a few seconds, and then reproduce it on a normal checkerboard. This visual memory exercise willbe very useful afterwards. You will become aware of the way you fix the images, globally or by groups
of pieces. The ideal is obviously to have a globalizing visual memory, but this is not given to everyone.
This has no great consequence because the brain finds other ways to reconstruct positions. It simply needs to be given the opportunity to do so regularly. This then helps to relieve the working memory during official games. 6