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Android App Development in Android Studio
Java + Android Edition for Beginners
J. Paul Cardle
2 3 Android App Development in Android Studio First Edition This book is provided for personal use. Reproduction/distribution in any form is prohibited. This book is provided for informational purposes only. Author and the publisher do not offer any expressed or implied warranty about the accuracy of information contained in this book. Author and the publisher do not accept any liability for any loss or damage caused from the usage of the information given in this book. This book is a copyrighted material of S. Yamacli. All rights reserved. The names of the trademarked/copyrighted software and hardware in this book are for editorial purposes only and to the benefit of the respective trademark/copyright owners. The terms used in this book are not intended as infringement of the trademarks and copyrights. All product and company names mentioned in this book are trademarks () or registered trademarks () of their respective holders. Use of them does not imply any affiliation with or endorsement by them. All company, product and service names used in this book are for identification purposes only. This book is an independent publication and has not been authorized, sponsored, or otherwise approved by Google Inc. Android is a trademark of Google Inc. Google and the Google Logo are registered trademarks of Google Inc. Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners.This book is dedicated to all good people.
4 5Table of Contents
CHAPTER 1. INTRODUCTION..................................................................... 91.1. The Android Operating System ..................................................... 9
1.2. How do Android Apps Work? ...................................................... 11
1.3. Programming Languages Used For Developing Android Apps .... 14
CHAPTER 2. SETTING UP YOUR DEVELOPMENT ENVIRONMENT ........... 152.1. Installation of Android Studio ...................................................... 15
2.2. Installation of Emulators ............................................................. 18
CHAPTER 3. TEST DRIVE: THE HELLO WORLD APP ................................. 233.1. General Procedure for Developing an App .................................. 23
3.2. Creating a New Android Studio Project ....................................... 24
3.3. Main Sections of the IDE ............................................................. 28
3.4. Folder and File Structure of an Android Studio Project .............. 29
3.5. Building the User Interface .......................................................... 31
3.6. Building the Project and Running on an Emulator ...................... 35
3.7. Running on a Real Device ............................................................ 41
CHAPTER 4. JAVA BASICS ........................................................................ 454.1. What is Java? ............................................................................... 45
4.2. Using Android Studio for Java Coding ......................................... 47
4.3. Variables in Java .......................................................................... 53
4.4. Logical Decision Making Statements in Java ............................... 65
4.5. Loops in Java ................................................................................ 69
4.6. Methods in Java ........................................................................... 74
4.7. Classes, Objects and Inheritance in Java ..................................... 79
CHAPTER 5. ANDRIOD APP #1: RED/BLUE LIGHTHEAD .......................... 875.1. Creating a New Android Project .................................................. 87
65.2. Developing the User Interface..................................................... 90
5.3. Writing the Main Code of the App .............................................. 98
5.4. Building and Running the App ................................................... 107
CHAPTER 6. ANDRIOD APP#2: BODY MASS INDEX (BMI) CALCULATOR.............................................................................................................. 111
6.1. General Information .................................................................. 111
6.2. Adding and Positioning TextViews ............................................ 112
6.3. Adding the EditText Widgets ..................................................... 115
6.4. Adding and Positioning the Button ........................................... 118
6.5. Developing the Main Code of the App ...................................... 119
6.6. Building and Running the App ................................................... 125
6.7. Final Notes ................................................................................. 127
CHAPTER 7. ANDRIOD APP #3: SIMPLE DICE ROLLER ........................... 1317.1. Creating the Project and Adding an Imageview Widget ........... 131
7.2. Adding the Other Widgets and Setting up the IDs .................... 136
7.3. Developing the Main Code of the App ...................................... 136
7.4. Building and Running the App ................................................... 140
CHAPTER 8. ANDROID APP #4: THE COMPASS ..................................... 1438.1. Setting up the Required Permissions ........................................ 143
8.2. Designing the GUI of the App .................................................... 146
8.3. Writing the Main Code of the App ............................................ 148
8.4. Building and Running the App ................................................... 158
CHAPTER 9. ANDRIOD APP # 5: SHOW MY LOCATION: USING GPS ANDMAPS .................................................................................................... 159
9.1. Creating a Map Project .............................................................. 159
9.2. Creating and Adding an Api Key ................................................ 161
9.3. The Default MapsActivity.java File ............................................ 164
79.4. Running the Maps App for the First Time ................................. 165
9.5. Implementing the Required Callbacks ....................................... 166
9.6. Populating the Implemented Methods ..................................... 171
9.7. Adding the Required Permissions to the Manifest File ............. 180
9.8. Running Our App and Sending Custom Coordinates to the
Emulator ........................................................................................... 182
CHAPTER 10. ANDRIOD APP # 6: S.O.S. MESSAGE SENDER ................. 18510.1. Introduction ............................................................................. 185
10.1. Adding the Required Permissions............................................ 185
10.2. Designing the User Interface ................................................... 186
10.3. Developing the Main Code ...................................................... 190
10.4. Building and Running the App ................................................. 198
EPILOGUE AND FUTURE WORK ............................................................ 201REFERENCES.......................................................................................... 202
8