3DSMax. Applying Unwrella. Texture Baking. Final result. Unwrella FAQ Unwrella Step by Step automatic unwrapping and texture baking tutorial.
unwrella step by step tutoral
EXAM OBJECTIVES
The Autodesk Certified User (ACU) 3ds Max exam demonstrates competency in 3D 3.1 Configure Basic UVW Projections using the UVW Map Modifier.
For example one UV unwraps a surface and warps the texture to fit – the result map would be ST. Since most systems in time have adopted the terminology UV.
UVfrom DSMaxAndMaya
29-Nov-2016 for models created in Autodesk 3ds Max modeling software. These ... Figure 36 shows three examples of UV map layouts. Applications have.
Laakso Antti ?sequence= &isAllowed=y
The installer auto-detects the version of 3dsmax on your PC. NB: if you installed 3ds Max Add Unwrap UVW modifier to selections. Delete and reset UVW.
Xrayunwrap . help
of object you can create in 3ds Max has mapping coordinates assigned to it by default. You can change the default coordinates by applying a UVW. Map
~Chapter
An Automatic option has been added to the FBX Importer and Exporter NOTE Your geometry must have UV information or the 3ds Max FBX Plug-in.
dsmax fbx plugin help
include auto-save settings the option to increment files when saving
ds Max Speed Modeling for D Artists
16-Mar-2018 3ds Max 2019 introduces the Open Shading Language (OSL). OSL is an open source shading ... Defaults to UV values from 3ds max map channel 1.
OSL shaders in ds Max
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From reality to 3D model
Post production of photogrammetry based
model
LAHTI UNIVERSITY OF APPLIED
SCIENCES
Degree Program in
Information and Communications
Technology
29.11.2016
Antti Laakso
Lahti University of Applied Sciences
s Degree Program in Information and Communications Technology
LAAKSO, ANTTI: From reality to 3D model
Post production of photogrammetry
based model
108 pages, 26 pages of appendices
Autumn 2016
ABSTRACT
The aim of the thesis was to study the photo to 3D model process and determine aspects to be considered in the work process. The basis of the thesis was to gain knowledge of how the photogrammetric techniques can be used to generate photorealistic 3D models and how the models can be post processed to be suitable for different end uses. The thesis presents a workflow model for creating and post processing a photogrammetry based
3D model.
The thesis includes experiments of the use of modern photogrammetric applications and finally a case example project. The goal of the case example was to experiment how the developed workflow can be applied in a real life case. The successful project proved that the developed post processing workflow model can be applied in future projects The experiments with the generated 3D models proved that the photogrammetry based 3D models can be post processed for different end uses including real-time rendering environments. Key words: 3D model, photogrammetry, photography, modeling, visualization
Lahden ammattikorkeakoulu
and Communications Technology
LAAKSO, ANTTI: 3D-mallinnus
Fotogrammetrian avulla toteutetun
108 sivua, 26 liitesivua
Syksy 2016
TIIVISTELMÄ
valokuvien ja fotogrammetria pohjaisien sovelluksien avulla toteutettua 3D- fotorealistisiin visualisointeihin, tietokonepeleihin ja tulostettavaksi. Fotogrammetria tekniikkaan pohjautuvien sovellusten avulla tuotettujen fotogrammetria pohjaiset 3D-mallit voidaan joustavasti muokata Asiasanat: 3D-malli, fotogrammetria, valokuvaus, mallinnus, visualisointi
CONTENTS
1 INTRODUCTION 1
1.1 Aim of the study 2
1.2 Research questions 2
1.3 Research methodology 3
2 CLOSE-RANGE PHOTOGRAMMETRY 4
2.1 The photogrammetric process 4
2.2 Point cloud processing 6
2.3 Technical aspects of photography 7
2.3.1 Exposure 7
2.3.2 Depth of field 9
2.3.3 Lens diffraction 12
2.3.4 Optical distortion 16
2.3.5 Qualities of digital images 17
2.4 Acquiring suitable photographs 18
2.4.1 Environmental factors 19
2.4.2 Camera settings 20
2.4.3 Equipment 22
2.5 Technology limitations 23
2.6 Commercially available photogrammetry software 26
2.6.1 Autodesk ReCap 360 26
2.6.2 Autodesk ReMake 28
3 3D MODELING 30
3.1 The 3D production pipeline 30
3.2 3D model types 34
3.3 Creating 3D models 36
3.4 Quality of the mesh 42
3.4.1 Polygon count 42
3.4.2 Mesh topology 46
3.5 UV coordinates and texture maps 48
3.6 3D geometry file formats 49
3.6.1 Autodesk FBX 49
3.6.2 Object file 50
From reality to 3D model
Post production of photogrammetry based
model
LAHTI UNIVERSITY OF APPLIED
SCIENCES
Degree Program in
Information and Communications
Technology
29.11.2016
Antti Laakso
Lahti University of Applied Sciences
s Degree Program in Information and Communications Technology
LAAKSO, ANTTI: From reality to 3D model
Post production of photogrammetry
based model
108 pages, 26 pages of appendices
Autumn 2016
ABSTRACT
The aim of the thesis was to study the photo to 3D model process and determine aspects to be considered in the work process. The basis of the thesis was to gain knowledge of how the photogrammetric techniques can be used to generate photorealistic 3D models and how the models can be post processed to be suitable for different end uses. The thesis presents a workflow model for creating and post processing a photogrammetry based
3D model.
The thesis includes experiments of the use of modern photogrammetric applications and finally a case example project. The goal of the case example was to experiment how the developed workflow can be applied in a real life case. The successful project proved that the developed post processing workflow model can be applied in future projects The experiments with the generated 3D models proved that the photogrammetry based 3D models can be post processed for different end uses including real-time rendering environments. Key words: 3D model, photogrammetry, photography, modeling, visualization
Lahden ammattikorkeakoulu
and Communications Technology
LAAKSO, ANTTI: 3D-mallinnus
Fotogrammetrian avulla toteutetun
108 sivua, 26 liitesivua
Syksy 2016
TIIVISTELMÄ
valokuvien ja fotogrammetria pohjaisien sovelluksien avulla toteutettua 3D- fotorealistisiin visualisointeihin, tietokonepeleihin ja tulostettavaksi. Fotogrammetria tekniikkaan pohjautuvien sovellusten avulla tuotettujen fotogrammetria pohjaiset 3D-mallit voidaan joustavasti muokata Asiasanat: 3D-malli, fotogrammetria, valokuvaus, mallinnus, visualisointi
CONTENTS
1 INTRODUCTION 1
1.1 Aim of the study 2
1.2 Research questions 2
1.3 Research methodology 3
2 CLOSE-RANGE PHOTOGRAMMETRY 4
2.1 The photogrammetric process 4
2.2 Point cloud processing 6
2.3 Technical aspects of photography 7
2.3.1 Exposure 7
2.3.2 Depth of field 9
2.3.3 Lens diffraction 12
2.3.4 Optical distortion 16
2.3.5 Qualities of digital images 17
2.4 Acquiring suitable photographs 18
2.4.1 Environmental factors 19
2.4.2 Camera settings 20
2.4.3 Equipment 22
2.5 Technology limitations 23
2.6 Commercially available photogrammetry software 26
2.6.1 Autodesk ReCap 360 26
2.6.2 Autodesk ReMake 28
3 3D MODELING 30
3.1 The 3D production pipeline 30
3.2 3D model types 34
3.3 Creating 3D models 36
3.4 Quality of the mesh 42
3.4.1 Polygon count 42
3.4.2 Mesh topology 46
3.5 UV coordinates and texture maps 48
3.6 3D geometry file formats 49
3.6.1 Autodesk FBX 49
3.6.2 Object file 50