SOA Archviz Masterclass









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SOA Archviz Masterclass

1 sept. 2021 watch the tutorials available after the payment on SOA website. • Autodesk Autocad. • Autodesk 3dsMax. • Chaos Group V-Ray. • Corona ...
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SOA Archviz Masterclass

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SOAArchViz Masterclass





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215544 SOA Archviz Masterclass

SOA Archviz

Masterclass

COURSE DETAILS

Version 1.0

November 2020

Downloaded from

stateofartacdemy.com

Get ready

to learn.

SOA ARCHVIZ MASTERCLASS

FINAL IMAGE BY FRANCESCO - MASTERCLASS#39

Welcome to SOA Academy!

In this document you can find useful information about details and schedule of the SOA Archviz Masterclass. Please, read this pdf carefully to understand how to register to the class and all the requirements needed to get the best from this experience!

Course details

SOA ARCHVIZ MASTERCLASS

Requirements

Software used:

Basic knowledge of Autodesk 3dsMax. Compulsory is also watch the tutorials provided during the registration.

Autodesk Autocad

Autodesk 3dsMax

Chaos Group V-Ray

Corona Renderer

Substance Designer

Available seats

Prices

Bonus contents

12 seats

Euro 3,930.00 +22% VAT + Euro 55.00 (admin fee)

Price for students and individual bookings (10% Discount)

Euro 3,537.00 + 22% VAT + Euro 55.00 (admin fee)

More than ~100 Gb of assets

2 Free months of subscription to Substance

Customized SOA Academy T-shirt / Notebook / Pen

Special SOA Goodies

Discounts on software

Certification

SOA Official CV + Reccomendation letter

SOA Official Attendance Certificate

Corona Renderer User Certificate

Chaos Group V-Ray Attendance Certificate

Autodesk Certificate of Completion

Type of course & Length

In-class, at SOA Academy in Italy.

160 hours. from Monday to Friday

from 9.00 to 13.00 + from 14.00 to 18.00

Quixel Megascans

Forest Pack and RailClone

Quadspinner Gaea

Adobe Photoshop.

THE NEW SOA ACADEMY HEADQUARTER, 2020

Week #1

SOA ARCHVIZ MASTERCLASS

1.1 Introduction

Arch-Viz foundations

Presentation of the Masterclass' project

Chasing the great beauty

1.2 Autocad & Revit

Project reading

CAD cleaning

1.3 3dsMax

Introduction / Interface

CAD import

CAD alignment

1.4 3d modelling project blocking

Introducton to SOA modelling for achitecture

Creation panel, vertex, segment e spline

Edit poly and modifiers

Modelling methods

Modelling of windows

Modelling the building maquette

1.6 3d modelling details

Parametric modelling: iToo RailClone

Multi-texture map and floor shading

Exercises

1.7 Environment: ground creation

Intro to Biomes, Ecoregions

Workflow: Ground shape --> Materials --> Scattering Ground shape modeling in 3ds max with different approaches (displace, vertex paint, push/pull, soft selection)

Gaea workflow

Displace vs Displacement

Mesh optimization

Materials for ground with Megascans

PARAMETRIC MODELLING

3D MODELLING

CHASING THE GREAT BEAUTY

1.5 Unwrap

UVW Mapping base

Unwrapping

Multi-mapping

CAD export

Revit import - best practises

Week #2

SOA ARCHVIZ MASTERCLASS

2.1 Photography

Composition and photography rules

Analysis of rendering and photos

Understanding how a reflex works

Photography workshop

Discussion on the students' photos

2.2 Rendering

Analysis of the interface in Chaos Group V-Ray and Corona Renderer Calculation methods for the global illumination (pro and cons and their settings) Workflow to optimise the scenes for a faster rendering

Rendering for animations

Settings and memory management

V-Ray / Corona Renderer Proxies

Distributed rendering

V-Ray RT (CPU and GPU)

VR Creation Content

2.3 Lighting

Linear workflow

Sun & Sky

Physical camera

Frame Buffer

Daylight

Image Base Lighting (HDRI)

V-Ray lights / Corona Lights

2.4 image-planning

Introduction to the imageplan

Photo research / reference & Imageplanning

Presentation and discussion in class

2.5 Shading

Introduction to the Material Editor

Introduction to the material physics

Correct workflow to replicate real materials

V-Ray Standard Material and Corona Material

Corona LightMixer

Interior and exterior lighting

(night version with artificial lights)

Camera Effects

Atmospheric Effects

Render elements

Creation of basic architectural shaders

Tricks and tips to simulate snow, dust,

sand, dirt

LIGHTING

RENDERING

PHOTOGRAPHY

Week #3

SOA ARCHVIZ MASTERCLASS

3.1 Advanced Shading

Creation of complex architectural shaders (Multi-level shading)

Creation of textures

Material optimisation

3.2 Substance Designer

Introduction to Substance Designer

Interface of Substance Designer and its settings

Advanced shading with Substance Designer

Creation of shaders for the Masterclass project

3.3 Environment: vegetation

In-depth intro to Forest Pack

Understand Forest Pack errors

Randomization for transforms and color

Different types of distribution (procedural and manual)

Forest Pack optimization (viewport and rendering)

How to use Forest Pack Library

3.4 Post production

Image depth theory

Tips for 32 bit postproduction in Photoshop

Exercise for 32 bit

HDR and LDR

Understanding histogram stretching and operators

Camera effects for photorealism

Iris settings

SOA 16bit Workflow

Render elements

Cut-out techniques

Sky replecement

Custom brushes

Material improvements using render elements

How to paint lights

Smoke, glow, rain and other Fx

Final Color grading

Matching people into renders

SOA Archviz

Masterclass

COURSE DETAILS

Version 1.0

November 2020

Downloaded from

stateofartacdemy.com

Get ready

to learn.

SOA ARCHVIZ MASTERCLASS

FINAL IMAGE BY FRANCESCO - MASTERCLASS#39

Welcome to SOA Academy!

In this document you can find useful information about details and schedule of the SOA Archviz Masterclass. Please, read this pdf carefully to understand how to register to the class and all the requirements needed to get the best from this experience!

Course details

SOA ARCHVIZ MASTERCLASS

Requirements

Software used:

Basic knowledge of Autodesk 3dsMax. Compulsory is also watch the tutorials provided during the registration.

Autodesk Autocad

Autodesk 3dsMax

Chaos Group V-Ray

Corona Renderer

Substance Designer

Available seats

Prices

Bonus contents

12 seats

Euro 3,930.00 +22% VAT + Euro 55.00 (admin fee)

Price for students and individual bookings (10% Discount)

Euro 3,537.00 + 22% VAT + Euro 55.00 (admin fee)

More than ~100 Gb of assets

2 Free months of subscription to Substance

Customized SOA Academy T-shirt / Notebook / Pen

Special SOA Goodies

Discounts on software

Certification

SOA Official CV + Reccomendation letter

SOA Official Attendance Certificate

Corona Renderer User Certificate

Chaos Group V-Ray Attendance Certificate

Autodesk Certificate of Completion

Type of course & Length

In-class, at SOA Academy in Italy.

160 hours. from Monday to Friday

from 9.00 to 13.00 + from 14.00 to 18.00

Quixel Megascans

Forest Pack and RailClone

Quadspinner Gaea

Adobe Photoshop.

THE NEW SOA ACADEMY HEADQUARTER, 2020

Week #1

SOA ARCHVIZ MASTERCLASS

1.1 Introduction

Arch-Viz foundations

Presentation of the Masterclass' project

Chasing the great beauty

1.2 Autocad & Revit

Project reading

CAD cleaning

1.3 3dsMax

Introduction / Interface

CAD import

CAD alignment

1.4 3d modelling project blocking

Introducton to SOA modelling for achitecture

Creation panel, vertex, segment e spline

Edit poly and modifiers

Modelling methods

Modelling of windows

Modelling the building maquette

1.6 3d modelling details

Parametric modelling: iToo RailClone

Multi-texture map and floor shading

Exercises

1.7 Environment: ground creation

Intro to Biomes, Ecoregions

Workflow: Ground shape --> Materials --> Scattering Ground shape modeling in 3ds max with different approaches (displace, vertex paint, push/pull, soft selection)

Gaea workflow

Displace vs Displacement

Mesh optimization

Materials for ground with Megascans

PARAMETRIC MODELLING

3D MODELLING

CHASING THE GREAT BEAUTY

1.5 Unwrap

UVW Mapping base

Unwrapping

Multi-mapping

CAD export

Revit import - best practises

Week #2

SOA ARCHVIZ MASTERCLASS

2.1 Photography

Composition and photography rules

Analysis of rendering and photos

Understanding how a reflex works

Photography workshop

Discussion on the students' photos

2.2 Rendering

Analysis of the interface in Chaos Group V-Ray and Corona Renderer Calculation methods for the global illumination (pro and cons and their settings) Workflow to optimise the scenes for a faster rendering

Rendering for animations

Settings and memory management

V-Ray / Corona Renderer Proxies

Distributed rendering

V-Ray RT (CPU and GPU)

VR Creation Content

2.3 Lighting

Linear workflow

Sun & Sky

Physical camera

Frame Buffer

Daylight

Image Base Lighting (HDRI)

V-Ray lights / Corona Lights

2.4 image-planning

Introduction to the imageplan

Photo research / reference & Imageplanning

Presentation and discussion in class

2.5 Shading

Introduction to the Material Editor

Introduction to the material physics

Correct workflow to replicate real materials

V-Ray Standard Material and Corona Material

Corona LightMixer

Interior and exterior lighting

(night version with artificial lights)

Camera Effects

Atmospheric Effects

Render elements

Creation of basic architectural shaders

Tricks and tips to simulate snow, dust,

sand, dirt

LIGHTING

RENDERING

PHOTOGRAPHY

Week #3

SOA ARCHVIZ MASTERCLASS

3.1 Advanced Shading

Creation of complex architectural shaders (Multi-level shading)

Creation of textures

Material optimisation

3.2 Substance Designer

Introduction to Substance Designer

Interface of Substance Designer and its settings

Advanced shading with Substance Designer

Creation of shaders for the Masterclass project

3.3 Environment: vegetation

In-depth intro to Forest Pack

Understand Forest Pack errors

Randomization for transforms and color

Different types of distribution (procedural and manual)

Forest Pack optimization (viewport and rendering)

How to use Forest Pack Library

3.4 Post production

Image depth theory

Tips for 32 bit postproduction in Photoshop

Exercise for 32 bit

HDR and LDR

Understanding histogram stretching and operators

Camera effects for photorealism

Iris settings

SOA 16bit Workflow

Render elements

Cut-out techniques

Sky replecement

Custom brushes

Material improvements using render elements

How to paint lights

Smoke, glow, rain and other Fx

Final Color grading

Matching people into renders