Subdivision Surface Modeling









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Subdivision Surface Modeling

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210794 Subdivision Surface Modeling

Subdivision Surface Modeling

Copyright Notice

Autodesk

® Maya® 2011 Software

© 2010 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, ma

y not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the pe rmission of the copyright holder. The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countrie s:

3DEC (design/logo), 3December, 3December.com, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo),

ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface,

Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap,

AutoSketch, AutoTrack, Backburner, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Civil 3D, Cleaner, Cleaner Central, ClearScale,

Colour Warper, Combustion, Communication Specification, Constructware, Content Explor er, Dancing Baby (image), DesignCenter, Design

Doctor, Designer"s Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design Web Format, Discreet, DWF, DWG, DWG (logo), DWG

Extreme, DWG TrueConvert, DWG TrueView, DXF, Ecotect, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Fire, Flame, Flare,

Flint, FMDesktop, Freewheel, GDX Driver, Green Building Studio, Heads-up Design, Heidi, HumanIK, IDEA Server, i-drop, ImageModeler, iMOUT,

Incinerator, Inferno, Inventor, Inventor LT, Kaydara, Kaydara (design/logo), Kynapse, Kynogon, LandXplorer, Lustre, MatchMover, Maya,

Mechanical Desktop, Moldflow, Moonbox, MotionBuilder, Movimento, MPA, MPA (design/logo), Moldflow Plastics Advisers, MPI, Moldflow

Plastics Insight, MPX, MPX (design/logo), Moldflow Plastics Xpert, Mud box, Multi-Master Editing, Navisworks, ObjectARX, ObjectDBX, Open

Reality, Opticore, Opticore Opus, Pipeplus, PolarSnap, PortfolioWall, Powered with Autodesk Technology, Productstream, ProjectPoint, ProMaterials,

RasterDWG, RealDWG, Real-time Roto, Recognize, Render Queue, Retimer, Reveal, Revit, Showcase, ShowMotion, SketchBook, Smoke, Softimage,

Softimage|XSI (design/logo), Sparks, SteeringWheels, Stitcher, Stone, StudioTools, ToolClip, Topobase, Toxik, TrustedDWG, ViewCube, Visual,

Visual LISP, Volo, Vtour, Wire, Wiretap, WiretapCentral, XSI, and XSI (design/logo). ACE

, TAO, CIAO, and CoSMIC are copyrighted by Douglas C. Schmidt and his research group at Washington University, University of

California, Irvine, and Vanderbilt University, Copyright

© 1993-2009, all rights reserved.

Adobe, Illustrator and Photoshop are either registered trademarks or tra demarks of Adobe Systems Incorporated in the United States and/or other countries. Intel is a registered trademark or trademark of Intel Corporation or its subsidiaries in the United States and other countries. mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc. OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries.Python and the Python logo are trademarks or registered trademarks of the Python Software Foundation. The Ravix logo is a trademark of Electric Rain, Inc. All other brand names, product names or trademarks belong to their respe ctive holders.

Disclaimer

THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC. DISCLAIMS

ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY I

MPLIED WARRANTIES OF MERCHANTABILITY OR

FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.

Contents

Chapter 1Subdivision surfaces overview . . . . . . . . . . . . . . . . . . . 1

What are subdivision surfaces?

1

Subdivision surface modeling overview

2

Standard mode and polygon proxy mode

3 Chapter 2Subdivision surface conversion . . . . . . . . . . . . . . . . . . . 7 Prepare a polygonal surface for conversion to a subdivision surface 7 Prepare a NURBS surface for conversion to a subdivision surface 9 Convert a NURBS or polygonal surface to a subdivision surface 10

Convert a subdivision surface to polygons

11

Convert a subdivision surface to a NURBS surface

14 Chapter 3Editing subdivision surfaces . . . . . . . . . . . . . . . . . . . . 15

Create a new subdivision level

15

Switch between subdivision levels

16

Apply or remove a crease in a subdivision surface

18

Use polygon tools to modify a subdivision surface

20 Modify a subdivision surface using Soft Modification 21
Display the edited vertices on a subdivision surface 22

Convert a subdivision component selection

22

Attach subdivision surfaces

23
Use transformation tools with subdivision surface components 25
iii Improve interactive performance when editing subdivision surfaces 26

Cleaning up subdivision surfaces

26
Reduce the number of levels in a subdivision surface 26

Remove unused vertices from a subdivision surface

27
Chapter 4Mapping and editing UVs . . . . . . . . . . . . . . . . . . . . . 29

UV mapping for subdivision surfaces

29

Edit UVs in Polygon Proxy Mode

30

Map UVs onto a subdivision surface

31

Edit subdivision surface UVs

34
Chapter 5Sculpting surface meshes . . . . . . . . . . . . . . . . . . . . . 37 Using the Sculpt Geometry Tool for subdivision surfaces 37
Chapter 6Subdivision surfaces tips . . . . . . . . . . . . . . . . . . . . . 39

Bind subdivision surfaces to skeletons

39

Apply a deformer to a subdivision surface

39

Render subdivision surfaces

41
Chapter 7Subdivision surfaces menus . . . . . . . . . . . . . . . . . . . . 43

Subdiv Surfaces

43

Subdiv Surfaces > Texture > Planar Mapping

43

Subdiv Surfaces > Texture > Automatic Mapping

45

Subdiv Surfaces > Texture > Layout UVs

46

Subdiv Surfaces > Full Crease Edge/Vertex

48

Subdiv Surfaces > Partial Crease Edge/Vertex

48

Subdiv Surfaces > Uncrease Edge/Vertex

49

Subdiv Surfaces > Mirror

49

Subdiv Surfaces > Attach

50

Subdiv Surfaces > Match Topology

51

Subdiv Surfaces > Clean Topology

52

Subdiv Surfaces > Collapse Hierarchy

52

Subdiv Surfaces > Standard Mode

52

Subdiv Surfaces > Polygon Proxy Mode

53

Subdiv Surfaces > Sculpt Geometry Tool

53

Subdiv Surfaces > Convert Selection to Faces

Subdivision Surface Modeling

Copyright Notice

Autodesk

® Maya® 2011 Software

© 2010 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, ma

y not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the pe rmission of the copyright holder. The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countrie s:

3DEC (design/logo), 3December, 3December.com, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo),

ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface,

Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap,

AutoSketch, AutoTrack, Backburner, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Civil 3D, Cleaner, Cleaner Central, ClearScale,

Colour Warper, Combustion, Communication Specification, Constructware, Content Explor er, Dancing Baby (image), DesignCenter, Design

Doctor, Designer"s Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design Web Format, Discreet, DWF, DWG, DWG (logo), DWG

Extreme, DWG TrueConvert, DWG TrueView, DXF, Ecotect, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Fire, Flame, Flare,

Flint, FMDesktop, Freewheel, GDX Driver, Green Building Studio, Heads-up Design, Heidi, HumanIK, IDEA Server, i-drop, ImageModeler, iMOUT,

Incinerator, Inferno, Inventor, Inventor LT, Kaydara, Kaydara (design/logo), Kynapse, Kynogon, LandXplorer, Lustre, MatchMover, Maya,

Mechanical Desktop, Moldflow, Moonbox, MotionBuilder, Movimento, MPA, MPA (design/logo), Moldflow Plastics Advisers, MPI, Moldflow

Plastics Insight, MPX, MPX (design/logo), Moldflow Plastics Xpert, Mud box, Multi-Master Editing, Navisworks, ObjectARX, ObjectDBX, Open

Reality, Opticore, Opticore Opus, Pipeplus, PolarSnap, PortfolioWall, Powered with Autodesk Technology, Productstream, ProjectPoint, ProMaterials,

RasterDWG, RealDWG, Real-time Roto, Recognize, Render Queue, Retimer, Reveal, Revit, Showcase, ShowMotion, SketchBook, Smoke, Softimage,

Softimage|XSI (design/logo), Sparks, SteeringWheels, Stitcher, Stone, StudioTools, ToolClip, Topobase, Toxik, TrustedDWG, ViewCube, Visual,

Visual LISP, Volo, Vtour, Wire, Wiretap, WiretapCentral, XSI, and XSI (design/logo). ACE

, TAO, CIAO, and CoSMIC are copyrighted by Douglas C. Schmidt and his research group at Washington University, University of

California, Irvine, and Vanderbilt University, Copyright

© 1993-2009, all rights reserved.

Adobe, Illustrator and Photoshop are either registered trademarks or tra demarks of Adobe Systems Incorporated in the United States and/or other countries. Intel is a registered trademark or trademark of Intel Corporation or its subsidiaries in the United States and other countries. mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc. OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries.Python and the Python logo are trademarks or registered trademarks of the Python Software Foundation. The Ravix logo is a trademark of Electric Rain, Inc. All other brand names, product names or trademarks belong to their respe ctive holders.

Disclaimer

THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC. DISCLAIMS

ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY I

MPLIED WARRANTIES OF MERCHANTABILITY OR

FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.

Contents

Chapter 1Subdivision surfaces overview . . . . . . . . . . . . . . . . . . . 1

What are subdivision surfaces?

1

Subdivision surface modeling overview

2

Standard mode and polygon proxy mode

3 Chapter 2Subdivision surface conversion . . . . . . . . . . . . . . . . . . . 7 Prepare a polygonal surface for conversion to a subdivision surface 7 Prepare a NURBS surface for conversion to a subdivision surface 9 Convert a NURBS or polygonal surface to a subdivision surface 10

Convert a subdivision surface to polygons

11

Convert a subdivision surface to a NURBS surface

14 Chapter 3Editing subdivision surfaces . . . . . . . . . . . . . . . . . . . . 15

Create a new subdivision level

15

Switch between subdivision levels

16

Apply or remove a crease in a subdivision surface

18

Use polygon tools to modify a subdivision surface

20 Modify a subdivision surface using Soft Modification 21
Display the edited vertices on a subdivision surface 22

Convert a subdivision component selection

22

Attach subdivision surfaces

23
Use transformation tools with subdivision surface components 25
iii Improve interactive performance when editing subdivision surfaces 26

Cleaning up subdivision surfaces

26
Reduce the number of levels in a subdivision surface 26

Remove unused vertices from a subdivision surface

27
Chapter 4Mapping and editing UVs . . . . . . . . . . . . . . . . . . . . . 29

UV mapping for subdivision surfaces

29

Edit UVs in Polygon Proxy Mode

30

Map UVs onto a subdivision surface

31

Edit subdivision surface UVs

34
Chapter 5Sculpting surface meshes . . . . . . . . . . . . . . . . . . . . . 37 Using the Sculpt Geometry Tool for subdivision surfaces 37
Chapter 6Subdivision surfaces tips . . . . . . . . . . . . . . . . . . . . . 39

Bind subdivision surfaces to skeletons

39

Apply a deformer to a subdivision surface

39

Render subdivision surfaces

41
Chapter 7Subdivision surfaces menus . . . . . . . . . . . . . . . . . . . . 43

Subdiv Surfaces

43

Subdiv Surfaces > Texture > Planar Mapping

43

Subdiv Surfaces > Texture > Automatic Mapping

45

Subdiv Surfaces > Texture > Layout UVs

46

Subdiv Surfaces > Full Crease Edge/Vertex

48

Subdiv Surfaces > Partial Crease Edge/Vertex

48

Subdiv Surfaces > Uncrease Edge/Vertex

49

Subdiv Surfaces > Mirror

49

Subdiv Surfaces > Attach

50

Subdiv Surfaces > Match Topology

51

Subdiv Surfaces > Clean Topology

52

Subdiv Surfaces > Collapse Hierarchy

52

Subdiv Surfaces > Standard Mode

52

Subdiv Surfaces > Polygon Proxy Mode

53

Subdiv Surfaces > Sculpt Geometry Tool

53

Subdiv Surfaces > Convert Selection to Faces