3ds Max Speed Modeling for 3D Artists
model sculpted model
ds Max Speed Modeling for D Artists
UVW MAP -- VS -- UNWRAP UVW
Le but premier de cette technique est de mettre tous les côtés de l'objet déroulé dans la fenêtre : Edit UVWs de 3ds. Max. • L'espace UV permet d'ajouter et
AIDE MEMOIRE UnwrapUVW
Cinema 4D R23 – Complete Feature List Animation Pose Library
Flip UVs. • Unicode Support. • More Presets: 3ds max Adobe Dimension
C D R Feature List
Poly-Modeling with 3ds Max: Thinking Outside of the Box
abilities or the ability of 3ds Max and Poly-Modeling techniques to get the We can now quickly move rotate
Poly Modeling with ds Max Thinking Outside of the Box
ProBuilder Documentation
UV editors in major tools like 3DS Max Blender
ProBuilderManual
Subdivision Surface Modeling
3DEC (design/logo) 3December
subds
Beginner's Guide to Create Models With 3ds Max - PDFDrive.com
Alt+LMB drag to rotate the view. Alt+MMB drag to pan the view. Alt+RMB drag to zoom in or out in the view. Table 10 shows a comparison between 3ds Max and
Beginner’s Guide to Create Models With ds Max
Photogrammetry Workflow
4- 3dsMax (or any related 3D software): Retopology UV
Unity Photogrammetry Workflow v
Procedural placement of 3D objects
as the 3D artists sees it in the viewport of 3ds Max during the modelling phase. UV mapping (much like maps of the Earth in cartography).
BPTX
Real-time Asset Creation Guidelines
20 oct. 2020 flipped UVs so that they can be fixed prior to creating the ... Right now tools like 3ds Max
AssetCreationGuidelines
Subdivision Surface Modeling
Copyright Notice
Autodesk
® Maya® 2011 Software
© 2010 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, ma
y not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the pe rmission of the copyright holder. The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countrie s:3DEC (design/logo), 3December, 3December.com, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo),
ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface,
Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap,
AutoSketch, AutoTrack, Backburner, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Civil 3D, Cleaner, Cleaner Central, ClearScale,
Colour Warper, Combustion, Communication Specification, Constructware, Content Explor er, Dancing Baby (image), DesignCenter, DesignDoctor, Designer"s Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design Web Format, Discreet, DWF, DWG, DWG (logo), DWG
Extreme, DWG TrueConvert, DWG TrueView, DXF, Ecotect, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Fire, Flame, Flare,
Flint, FMDesktop, Freewheel, GDX Driver, Green Building Studio, Heads-up Design, Heidi, HumanIK, IDEA Server, i-drop, ImageModeler, iMOUT,
Incinerator, Inferno, Inventor, Inventor LT, Kaydara, Kaydara (design/logo), Kynapse, Kynogon, LandXplorer, Lustre, MatchMover, Maya,
Mechanical Desktop, Moldflow, Moonbox, MotionBuilder, Movimento, MPA, MPA (design/logo), Moldflow Plastics Advisers, MPI, Moldflow
Plastics Insight, MPX, MPX (design/logo), Moldflow Plastics Xpert, Mud box, Multi-Master Editing, Navisworks, ObjectARX, ObjectDBX, OpenReality, Opticore, Opticore Opus, Pipeplus, PolarSnap, PortfolioWall, Powered with Autodesk Technology, Productstream, ProjectPoint, ProMaterials,
RasterDWG, RealDWG, Real-time Roto, Recognize, Render Queue, Retimer, Reveal, Revit, Showcase, ShowMotion, SketchBook, Smoke, Softimage,
Softimage|XSI (design/logo), Sparks, SteeringWheels, Stitcher, Stone, StudioTools, ToolClip, Topobase, Toxik, TrustedDWG, ViewCube, Visual,
Visual LISP, Volo, Vtour, Wire, Wiretap, WiretapCentral, XSI, and XSI (design/logo). ACE, TAO, CIAO, and CoSMIC are copyrighted by Douglas C. Schmidt and his research group at Washington University, University of
California, Irvine, and Vanderbilt University, Copyright© 1993-2009, all rights reserved.
Adobe, Illustrator and Photoshop are either registered trademarks or tra demarks of Adobe Systems Incorporated in the United States and/or other countries. Intel is a registered trademark or trademark of Intel Corporation or its subsidiaries in the United States and other countries. mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc. OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries.Python and the Python logo are trademarks or registered trademarks of the Python Software Foundation. The Ravix logo is a trademark of Electric Rain, Inc. All other brand names, product names or trademarks belong to their respe ctive holders.Disclaimer
THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC. DISCLAIMS
ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR
FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.Contents
Chapter 1Subdivision surfaces overview . . . . . . . . . . . . . . . . . . . 1What are subdivision surfaces?
1Subdivision surface modeling overview
2Standard mode and polygon proxy mode
3 Chapter 2Subdivision surface conversion . . . . . . . . . . . . . . . . . . . 7 Prepare a polygonal surface for conversion to a subdivision surface 7 Prepare a NURBS surface for conversion to a subdivision surface 9 Convert a NURBS or polygonal surface to a subdivision surface 10Convert a subdivision surface to polygons
11Convert a subdivision surface to a NURBS surface
14 Chapter 3Editing subdivision surfaces . . . . . . . . . . . . . . . . . . . . 15Create a new subdivision level
15Switch between subdivision levels
16Apply or remove a crease in a subdivision surface
18Use polygon tools to modify a subdivision surface
20 Modify a subdivision surface using Soft Modification 21Display the edited vertices on a subdivision surface 22
Convert a subdivision component selection
22Attach subdivision surfaces
23Use transformation tools with subdivision surface components 25
iii Improve interactive performance when editing subdivision surfaces 26
Cleaning up subdivision surfaces
26Reduce the number of levels in a subdivision surface 26
Remove unused vertices from a subdivision surface
27Chapter 4Mapping and editing UVs . . . . . . . . . . . . . . . . . . . . . 29
UV mapping for subdivision surfaces
29Edit UVs in Polygon Proxy Mode
30Map UVs onto a subdivision surface
31Edit subdivision surface UVs
34Chapter 5Sculpting surface meshes . . . . . . . . . . . . . . . . . . . . . 37 Using the Sculpt Geometry Tool for subdivision surfaces 37
Chapter 6Subdivision surfaces tips . . . . . . . . . . . . . . . . . . . . . 39
Bind subdivision surfaces to skeletons
39Apply a deformer to a subdivision surface
39Render subdivision surfaces
41Chapter 7Subdivision surfaces menus . . . . . . . . . . . . . . . . . . . . 43
Subdiv Surfaces
43Subdiv Surfaces > Texture > Planar Mapping
43Subdiv Surfaces > Texture > Automatic Mapping
45Subdiv Surfaces > Texture > Layout UVs
46Subdiv Surfaces > Full Crease Edge/Vertex
48Subdiv Surfaces > Partial Crease Edge/Vertex
48Subdiv Surfaces > Uncrease Edge/Vertex
49Subdiv Surfaces > Mirror
49Subdiv Surfaces > Attach
50Subdiv Surfaces > Match Topology
51Subdiv Surfaces > Clean Topology
52Subdiv Surfaces > Collapse Hierarchy
52Subdiv Surfaces > Standard Mode
52Subdiv Surfaces > Polygon Proxy Mode
53Subdiv Surfaces > Sculpt Geometry Tool
53Subdiv Surfaces > Convert Selection to Faces
Subdivision Surface Modeling
Copyright Notice
Autodesk
® Maya® 2011 Software
© 2010 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, ma
y not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the pe rmission of the copyright holder. The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countrie s:3DEC (design/logo), 3December, 3December.com, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo),
ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface,
Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap,
AutoSketch, AutoTrack, Backburner, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Civil 3D, Cleaner, Cleaner Central, ClearScale,
Colour Warper, Combustion, Communication Specification, Constructware, Content Explor er, Dancing Baby (image), DesignCenter, DesignDoctor, Designer"s Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design Web Format, Discreet, DWF, DWG, DWG (logo), DWG
Extreme, DWG TrueConvert, DWG TrueView, DXF, Ecotect, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Fire, Flame, Flare,
Flint, FMDesktop, Freewheel, GDX Driver, Green Building Studio, Heads-up Design, Heidi, HumanIK, IDEA Server, i-drop, ImageModeler, iMOUT,
Incinerator, Inferno, Inventor, Inventor LT, Kaydara, Kaydara (design/logo), Kynapse, Kynogon, LandXplorer, Lustre, MatchMover, Maya,
Mechanical Desktop, Moldflow, Moonbox, MotionBuilder, Movimento, MPA, MPA (design/logo), Moldflow Plastics Advisers, MPI, Moldflow
Plastics Insight, MPX, MPX (design/logo), Moldflow Plastics Xpert, Mud box, Multi-Master Editing, Navisworks, ObjectARX, ObjectDBX, OpenReality, Opticore, Opticore Opus, Pipeplus, PolarSnap, PortfolioWall, Powered with Autodesk Technology, Productstream, ProjectPoint, ProMaterials,
RasterDWG, RealDWG, Real-time Roto, Recognize, Render Queue, Retimer, Reveal, Revit, Showcase, ShowMotion, SketchBook, Smoke, Softimage,
Softimage|XSI (design/logo), Sparks, SteeringWheels, Stitcher, Stone, StudioTools, ToolClip, Topobase, Toxik, TrustedDWG, ViewCube, Visual,
Visual LISP, Volo, Vtour, Wire, Wiretap, WiretapCentral, XSI, and XSI (design/logo). ACE, TAO, CIAO, and CoSMIC are copyrighted by Douglas C. Schmidt and his research group at Washington University, University of
California, Irvine, and Vanderbilt University, Copyright© 1993-2009, all rights reserved.
Adobe, Illustrator and Photoshop are either registered trademarks or tra demarks of Adobe Systems Incorporated in the United States and/or other countries. Intel is a registered trademark or trademark of Intel Corporation or its subsidiaries in the United States and other countries. mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc. OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries.Python and the Python logo are trademarks or registered trademarks of the Python Software Foundation. The Ravix logo is a trademark of Electric Rain, Inc. All other brand names, product names or trademarks belong to their respe ctive holders.Disclaimer
THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC. DISCLAIMS
ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR
FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.Contents
Chapter 1Subdivision surfaces overview . . . . . . . . . . . . . . . . . . . 1What are subdivision surfaces?
1Subdivision surface modeling overview
2Standard mode and polygon proxy mode
3 Chapter 2Subdivision surface conversion . . . . . . . . . . . . . . . . . . . 7 Prepare a polygonal surface for conversion to a subdivision surface 7 Prepare a NURBS surface for conversion to a subdivision surface 9 Convert a NURBS or polygonal surface to a subdivision surface 10Convert a subdivision surface to polygons
11Convert a subdivision surface to a NURBS surface
14 Chapter 3Editing subdivision surfaces . . . . . . . . . . . . . . . . . . . . 15Create a new subdivision level
15Switch between subdivision levels
16Apply or remove a crease in a subdivision surface
18Use polygon tools to modify a subdivision surface
20 Modify a subdivision surface using Soft Modification 21Display the edited vertices on a subdivision surface 22
Convert a subdivision component selection
22Attach subdivision surfaces
23Use transformation tools with subdivision surface components 25
iii Improve interactive performance when editing subdivision surfaces 26
Cleaning up subdivision surfaces
26Reduce the number of levels in a subdivision surface 26
Remove unused vertices from a subdivision surface
27Chapter 4Mapping and editing UVs . . . . . . . . . . . . . . . . . . . . . 29
UV mapping for subdivision surfaces
29Edit UVs in Polygon Proxy Mode
30Map UVs onto a subdivision surface
31Edit subdivision surface UVs
34Chapter 5Sculpting surface meshes . . . . . . . . . . . . . . . . . . . . . 37 Using the Sculpt Geometry Tool for subdivision surfaces 37
Chapter 6Subdivision surfaces tips . . . . . . . . . . . . . . . . . . . . . 39
Bind subdivision surfaces to skeletons
39Apply a deformer to a subdivision surface
39Render subdivision surfaces
41Chapter 7Subdivision surfaces menus . . . . . . . . . . . . . . . . . . . . 43