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217265[PDF] Edexcel gcse (9-1) Computer Science Student Book answers

UNIT 1: PROBLEM SOLVING

1

UNDERSTANDING ALGORITHMS

ACTIVITY 1

There is no single correct solution to this activity, since every student"s walk to school will be unique. It is intended to highlight

the need for instructions to be specic, precise and in a logical order. Encourage them to identify instances of repetition and

selection, e.g. ‘Keep walking until you get to the end of the street. Next cross the road, providing no cars are coming."

Encourage students to use all the symbols shown in Figure 1.2 in their owchart.

This owchart incorporates selection and

iteration. Students may simply identify a sequence of processes in their solution. ?fifl fifl? fifl? fl ?fl

Students must be familiar with Pearson Edexcel pseudocode, which will be used to frame some of the exam questions

on Paper 2, but they don"t have to use it themselves. Z06 IGCSE Computer Science SB2 Global 10220 UNIT1 Ans.indd 116/05/20 3:39 PM

ACTIVITY 5

SEND ‘Enter rst number." TO DISPLAY

RECEIVE rstNumb FROM KEYBOARD

SEND ‘Enter second number." TO DISPLAY

RECEIVE secondNumb FROM KEYBOARD

SET thirdNumb TO rstNumb * secondNumb

SEND thirdNumb TO DISPLAY

Ask the user to enter their username.

Repeat until an existing username is entered.

Next ask the user to enter their password.

Repeat until the correct password is entered.

fi fi flfl?fl fl?? flfl?fl ??flfl? fl flflfl? fi?? fl fl fi

S1 The speci?cs of this algorithm should refiect the procedure for borrowing books at the student's own local library or

school library. S2 Table 1.1 describes the function of each of the arithmetic operators. S3 and S4 Variables and constants are explained on page 9. C1 Z06 IGCSE Computer Science SB2 Global 10220 UNIT1 Ans.indd 216/05/20 3:39 PM C2

SEND 'Enter ?rst number.' TO DISPLAY

RECEIVE ?rstNumb FROM KEYBOARD

SEND 'Enter second number.' TO DISPLAY

RECEIVE secondNumb FROM KEYBOARD

SEND 'Enter third number.' TO DISPLAY

RECEIVE thirdNumb FROM KEYBOARD

SET average TO (?rstNumb + secondNumb + thirdNumb)/3

SEND average TO DISPLAY

Sendeni

g cciompou tceripeRvvisevni1R2

1Rn2RR3i4i

3i4 fi fl fifl fifl??fl?

fl

?fl fifl??fl? flfl

SET mystNumb TO 3

SEND 'Please enter a number between 1 and 10.' TO DISPLAY

RECEIVE guess FROM KEYBOARD

IF guess > 10 THEN

SEND 'Too high! Your guess must be between 1 and 10.' TO DISPLAY Z06 IGCSE Computer Science SB2 Global 10220 UNIT1 Ans.indd 316/05/20 3:39 PM ELSE

IF guess = mystNumb THEN

SEND ‘Well done! You have guessed correctly." TO DISPLAY ELSE SEND ‘Bad luck! The correct number is" & mystNumb TO DISPLAY

END IF

END IF

SCOREOUTPUT

91A
56D
78B

The activities in this chapter provide plenty of examples that students can use to illustrate their answer.

SEND ‘Enter your height (in metres)." TO DISPLAY

RECEIVE height FROM KEYBOARD

SEND ‘Enter your weight (in kilograms)." TO DISPLAY

RECEIVE weight FROM KEYBOARD

SEND ‘Your body mass index (BMI) is:" & weight/height^2 TO DISPL AY (Reminder: height^2 means 'height to the power of 2', i.e. height 2 . See 'Arithmetic operators' on page 9 of the Student

Book.)

Z06 IGCSE Computer Science SB2 Global 10220 UNIT1 Ans.indd 416/05/20 3:39 PM 3

SORTING AND SEARCHING ALGORITHMS

ACTIVITY 9

The variable

length is used to store the length of the list. The variable switch is initially set to 0.

Starting at the beginning of the list, successive pairs of items are compared and swapped round if the rst item is bigger

than the second item. When a swap occurs the value of switch changes from 0 to 1. This process is repeated until the end of the list is reached. fifl fifl fifl fifl fiflfifl fl‚

C2 Encourage students to devise appropriate test data to check that the algorithm produces the right outcomes.

Z06 IGCSE Computer Science SB2 Global 10220 UNIT1 Ans.indd 516/05/20 3:39 PM If at the end of a pass through the list the value of switch hasn"t changed from 0 to 1, this indicates that no swaps have taken place, meaning that the list is now sorted. The algorithm then terminates. 48

20 9 17 13 21 28 60

48
20 9 17 13 21
28
60
48
20 9 17 13 21
28
60
48
20 9 17 13 21
28
60
48
20 17 9 21
13 60
28
48

UNIT 1: PROBLEM SOLVING

1

UNDERSTANDING ALGORITHMS

ACTIVITY 1

There is no single correct solution to this activity, since every student"s walk to school will be unique. It is intended to highlight

the need for instructions to be specic, precise and in a logical order. Encourage them to identify instances of repetition and

selection, e.g. ‘Keep walking until you get to the end of the street. Next cross the road, providing no cars are coming."

Encourage students to use all the symbols shown in Figure 1.2 in their owchart.

This owchart incorporates selection and

iteration. Students may simply identify a sequence of processes in their solution. ?fifl fifl? fifl? fl ?fl

Students must be familiar with Pearson Edexcel pseudocode, which will be used to frame some of the exam questions

on Paper 2, but they don"t have to use it themselves. Z06 IGCSE Computer Science SB2 Global 10220 UNIT1 Ans.indd 116/05/20 3:39 PM

ACTIVITY 5

SEND ‘Enter rst number." TO DISPLAY

RECEIVE rstNumb FROM KEYBOARD

SEND ‘Enter second number." TO DISPLAY

RECEIVE secondNumb FROM KEYBOARD

SET thirdNumb TO rstNumb * secondNumb

SEND thirdNumb TO DISPLAY

Ask the user to enter their username.

Repeat until an existing username is entered.

Next ask the user to enter their password.

Repeat until the correct password is entered.

fi fi flfl?fl fl?? flfl?fl ??flfl? fl flflfl? fi?? fl fl fi

S1 The speci?cs of this algorithm should refiect the procedure for borrowing books at the student's own local library or

school library. S2 Table 1.1 describes the function of each of the arithmetic operators. S3 and S4 Variables and constants are explained on page 9. C1 Z06 IGCSE Computer Science SB2 Global 10220 UNIT1 Ans.indd 216/05/20 3:39 PM C2

SEND 'Enter ?rst number.' TO DISPLAY

RECEIVE ?rstNumb FROM KEYBOARD

SEND 'Enter second number.' TO DISPLAY

RECEIVE secondNumb FROM KEYBOARD

SEND 'Enter third number.' TO DISPLAY

RECEIVE thirdNumb FROM KEYBOARD

SET average TO (?rstNumb + secondNumb + thirdNumb)/3

SEND average TO DISPLAY

Sendeni

g cciompou tceripeRvvisevni1R2

1Rn2RR3i4i

3i4 fi fl fifl fifl??fl?

fl

?fl fifl??fl? flfl

SET mystNumb TO 3

SEND 'Please enter a number between 1 and 10.' TO DISPLAY

RECEIVE guess FROM KEYBOARD

IF guess > 10 THEN

SEND 'Too high! Your guess must be between 1 and 10.' TO DISPLAY Z06 IGCSE Computer Science SB2 Global 10220 UNIT1 Ans.indd 316/05/20 3:39 PM ELSE

IF guess = mystNumb THEN

SEND ‘Well done! You have guessed correctly." TO DISPLAY ELSE SEND ‘Bad luck! The correct number is" & mystNumb TO DISPLAY

END IF

END IF

SCOREOUTPUT

91A
56D
78B

The activities in this chapter provide plenty of examples that students can use to illustrate their answer.

SEND ‘Enter your height (in metres)." TO DISPLAY

RECEIVE height FROM KEYBOARD

SEND ‘Enter your weight (in kilograms)." TO DISPLAY

RECEIVE weight FROM KEYBOARD

SEND ‘Your body mass index (BMI) is:" & weight/height^2 TO DISPL AY (Reminder: height^2 means 'height to the power of 2', i.e. height 2 . See 'Arithmetic operators' on page 9 of the Student

Book.)

Z06 IGCSE Computer Science SB2 Global 10220 UNIT1 Ans.indd 416/05/20 3:39 PM 3

SORTING AND SEARCHING ALGORITHMS

ACTIVITY 9

The variable

length is used to store the length of the list. The variable switch is initially set to 0.

Starting at the beginning of the list, successive pairs of items are compared and swapped round if the rst item is bigger

than the second item. When a swap occurs the value of switch changes from 0 to 1. This process is repeated until the end of the list is reached. fifl fifl fifl fifl fiflfifl fl‚

C2 Encourage students to devise appropriate test data to check that the algorithm produces the right outcomes.

Z06 IGCSE Computer Science SB2 Global 10220 UNIT1 Ans.indd 516/05/20 3:39 PM If at the end of a pass through the list the value of switch hasn"t changed from 0 to 1, this indicates that no swaps have taken place, meaning that the list is now sorted. The algorithm then terminates. 48

20 9 17 13 21 28 60

48
20 9 17 13 21
28
60
48
20 9 17 13 21
28
60
48
20 9 17 13 21
28
60
48
20 17 9 21
13 60
28
48