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University of Twente
Developing and testing
a high-tech seriousJMPH ´7RRHU RI HQILQLP\µ IRU VXSSO\
chain management Bachelor ThesisAuthor: B.H.G. (Bram) Schrooten
Student number: s1598392
E-Mail: b.h.g.schrooten@student.utwente.nl
1st supervisor:
M. C. van den Berg
2nd supervisor: J. T. Voordijk
Date: 07-07-2017
1Abstract
The field of supply chain management in construction is lagging behind in regard to other fields, due to
the unique characteristics that this field owns. As an attempt to create insight in this field, a serious board
be developed and tested, where the strong aspects of digital games will be optimized. Triadic Game Design and Agile Software Development have been used to develop the game, jMonkey has been used for programming the game, and the testing will be done in a workshop with multiple experts.Out of the game- and literature-analysis, it became clear which characteristics were already present in the
low-PHŃO YHUVLRQ RI ´Tower of Infinityµ, where the interface between design, production and construction
has a significant priority. These aspects have been implemented into the first version of the high-tech
game, where only one aspect was not possible to translate into the high-tech version due to its single-
player restriction. Out of feedback-sessions, it became clear that the usability was deficient. In the final
version of the game, this has been improved. The first high-tech version RI ´7RRHU RI HQILQLP\µ has been
used in a presentation during a knowledge-table, after which a questionnaire was handed out that
questioned the attendees about the functionality of the game. The response from this questionnaire was
mostly positive. From this, it can be said that the high-tech game has more possibilities to gain insight
from: through playing the game, but also through a presentation as a discussion starter.This research hopes to add to the field of Civil Engineering by creating a high-tech game that possesses
more possibilities than the low-tech game. Additionally, this research can also be used as a framework for
translating a low-tech game into a high-tech version. 2Table of Contents
1. Introduction .......................................................................................................................................................... 4
2. Research methodology ........................................................................................................................................ 5
2.1. Research aim ................................................................................................................................................ 5
2.2. Research questions ...................................................................................................................................... 5
2.3. Research methods ....................................................................................................................................... 5
3. Theoretical background ....................................................................................................................................... 6
3.1. Supply chain management in construction ............................................................................................. 6
3.2. Serious Gaming ........................................................................................................................................... 7
3.3. ´7RRHU RI HQILQLP\µ ..................................................................................................................................... 9
4. Results ..................................................................................................................................................................10
4.1. Characteristics of construction supply chain management ................................................................10
4.2. FRQVPUXŃPLRQ 6F0 SURNOHPV POMP MUH SUHVHQP LQ ´7RRHURI,QILQLW\
University of Twente
Developing and testing
a high-tech serious JMPH ´7RRHU RI HQILQLP\µ IRU VXSSO\
chain management Bachelor Thesis Author: B.H.G. (Bram) Schrooten
Student number: s1598392
E-Mail: b.h.g.schrooten@student.utwente.nl
1st supervisor:
M. C. van den Berg
2nd supervisor: J. T. Voordijk
Date: 07-07-2017
1 Abstract
The field of supply chain management in construction is lagging behind in regard to other fields, due to
the unique characteristics that this field owns. As an attempt to create insight in this field, a serious board
be developed and tested, where the strong aspects of digital games will be optimized. Triadic Game Design and Agile Software Development have been used to develop the game, jMonkey has been used for programming the game, and the testing will be done in a workshop with multiple experts.Out of the game- and literature-analysis, it became clear which characteristics were already present in the
low-PHŃO YHUVLRQ RI ´Tower of Infinityµ, where the interface between design, production and construction
has a significant priority. These aspects have been implemented into the first version of the high-tech
game, where only one aspect was not possible to translate into the high-tech version due to its single-
player restriction. Out of feedback-sessions, it became clear that the usability was deficient. In the final
version of the game, this has been improved. The first high-tech version RI ´7RRHU RI HQILQLP\µ has been
used in a presentation during a knowledge-table, after which a questionnaire was handed out that
questioned the attendees about the functionality of the game. The response from this questionnaire was
mostly positive. From this, it can be said that the high-tech game has more possibilities to gain insight
from: through playing the game, but also through a presentation as a discussion starter.This research hopes to add to the field of Civil Engineering by creating a high-tech game that possesses
more possibilities than the low-tech game. Additionally, this research can also be used as a framework for
translating a low-tech game into a high-tech version. 2Table of Contents
1. Introduction .......................................................................................................................................................... 4
2. Research methodology ........................................................................................................................................ 5
2.1. Research aim ................................................................................................................................................ 5
2.2. Research questions ...................................................................................................................................... 5
2.3. Research methods ....................................................................................................................................... 5
3. Theoretical background ....................................................................................................................................... 6
3.1. Supply chain management in construction ............................................................................................. 6
3.2. Serious Gaming ........................................................................................................................................... 7
3.3. ´7RRHU RI HQILQLP\µ ..................................................................................................................................... 9
4. Results ..................................................................................................................................................................10
4.1. Characteristics of construction supply chain management ................................................................10
4.2. FRQVPUXŃPLRQ 6F0 SURNOHPV POMP MUH SUHVHQP LQ ´7RRHURI,QILQLW\
- hi tech video games
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