[PDF] Developing and testing a high-tech serious game “Tower of Infinity









[PDF] Developing and testing a high-tech serious game “Tower of Infinity

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213724[PDF] Developing and testing a high-tech serious game “Tower of Infinity

University of Twente

Developing and testing

a high-tech serious

JMPH ´7RRHU RI HQILQLP\µ IRU VXSSO\

chain management Bachelor Thesis

Author: B.H.G. (Bram) Schrooten

Student number: s1598392

E-Mail: b.h.g.schrooten@student.utwente.nl

1st supervisor:

M. C. van den Berg

2nd supervisor: J. T. Voordijk

Date: 07-07-2017

1

Abstract

The field of supply chain management in construction is lagging behind in regard to other fields, due to

the unique characteristics that this field owns. As an attempt to create insight in this field, a serious board

be developed and tested, where the strong aspects of digital games will be optimized. Triadic Game Design and Agile Software Development have been used to develop the game, jMonkey has been used for programming the game, and the testing will be done in a workshop with multiple experts.

Out of the game- and literature-analysis, it became clear which characteristics were already present in the

low-PHŃO YHUVLRQ RI ´Tower of Infinityµ, where the interface between design, production and construction

has a significant priority. These aspects have been implemented into the first version of the high-tech

game, where only one aspect was not possible to translate into the high-tech version due to its single-

player restriction. Out of feedback-sessions, it became clear that the usability was deficient. In the final

version of the game, this has been improved. The first high-tech version RI ´7RRHU RI HQILQLP\µ has been

used in a presentation during a knowledge-table, after which a questionnaire was handed out that

questioned the attendees about the functionality of the game. The response from this questionnaire was

mostly positive. From this, it can be said that the high-tech game has more possibilities to gain insight

from: through playing the game, but also through a presentation as a discussion starter.

This research hopes to add to the field of Civil Engineering by creating a high-tech game that possesses

more possibilities than the low-tech game. Additionally, this research can also be used as a framework for

translating a low-tech game into a high-tech version. 2

Table of Contents

1. Introduction .......................................................................................................................................................... 4

2. Research methodology ........................................................................................................................................ 5

2.1. Research aim ................................................................................................................................................ 5

2.2. Research questions ...................................................................................................................................... 5

2.3. Research methods ....................................................................................................................................... 5

3. Theoretical background ....................................................................................................................................... 6

3.1. Supply chain management in construction ............................................................................................. 6

3.2. Serious Gaming ........................................................................................................................................... 7

3.3. ´7RRHU RI HQILQLP\µ ..................................................................................................................................... 9

4. Results ..................................................................................................................................................................10

4.1. Characteristics of construction supply chain management ................................................................10

4.2. FRQVPUXŃPLRQ 6F0 SURNOHPV POMP MUH SUHVHQP LQ ´7RRHURI,QILQLW\

University of Twente

Developing and testing

a high-tech serious

JMPH ´7RRHU RI HQILQLP\µ IRU VXSSO\

chain management Bachelor Thesis

Author: B.H.G. (Bram) Schrooten

Student number: s1598392

E-Mail: b.h.g.schrooten@student.utwente.nl

1st supervisor:

M. C. van den Berg

2nd supervisor: J. T. Voordijk

Date: 07-07-2017

1

Abstract

The field of supply chain management in construction is lagging behind in regard to other fields, due to

the unique characteristics that this field owns. As an attempt to create insight in this field, a serious board

be developed and tested, where the strong aspects of digital games will be optimized. Triadic Game Design and Agile Software Development have been used to develop the game, jMonkey has been used for programming the game, and the testing will be done in a workshop with multiple experts.

Out of the game- and literature-analysis, it became clear which characteristics were already present in the

low-PHŃO YHUVLRQ RI ´Tower of Infinityµ, where the interface between design, production and construction

has a significant priority. These aspects have been implemented into the first version of the high-tech

game, where only one aspect was not possible to translate into the high-tech version due to its single-

player restriction. Out of feedback-sessions, it became clear that the usability was deficient. In the final

version of the game, this has been improved. The first high-tech version RI ´7RRHU RI HQILQLP\µ has been

used in a presentation during a knowledge-table, after which a questionnaire was handed out that

questioned the attendees about the functionality of the game. The response from this questionnaire was

mostly positive. From this, it can be said that the high-tech game has more possibilities to gain insight

from: through playing the game, but also through a presentation as a discussion starter.

This research hopes to add to the field of Civil Engineering by creating a high-tech game that possesses

more possibilities than the low-tech game. Additionally, this research can also be used as a framework for

translating a low-tech game into a high-tech version. 2

Table of Contents

1. Introduction .......................................................................................................................................................... 4

2. Research methodology ........................................................................................................................................ 5

2.1. Research aim ................................................................................................................................................ 5

2.2. Research questions ...................................................................................................................................... 5

2.3. Research methods ....................................................................................................................................... 5

3. Theoretical background ....................................................................................................................................... 6

3.1. Supply chain management in construction ............................................................................................. 6

3.2. Serious Gaming ........................................................................................................................................... 7

3.3. ´7RRHU RI HQILQLP\µ ..................................................................................................................................... 9

4. Results ..................................................................................................................................................................10

4.1. Characteristics of construction supply chain management ................................................................10

4.2. FRQVPUXŃPLRQ 6F0 SURNOHPV POMP MUH SUHVHQP LQ ´7RRHURI,QILQLW\
  1. hi tech video games
  2. high technology video games