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Technical Design Document. Section 1 – List of Features Captured from GDD. 1.1 List of Features Based on the Game Design Document: • Third person.
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What is technical documentation?
Technical documentation refers to the documents that describe the features and functionalities of a product. It is most commonly created in the software development industry by development and product teams and it can fulfill the support needs of different stakeholders across an organization. They explain products.
What are the different types of technical documents?
A wide range of documents can be referred to as technical documents. Broadly speaking, they can be separated into two categories: product documentation and process documentation. Product documentation, sometimes referred to as user documentation, explains what a product is and how to use it.
What is a technical design document (TDD)?
A Technical Design Document (TDD) is written by the development team and describes the minute detail of either the entire design or specific parts of it, such as: The signature of an interface, including all data types/structures required (input data types, output data types, exceptions)
How to create a technical documentation sample plan?
Like any other written project, the easiest way to create the technical documentation sample plan is to follow a few steps rather than try to dive right in and start writing. The easiest way to make sure is that the thing you’re creating is useful, valuable, and clear.
![Technical Design Document Technical Design Document](https://pdfprof.com/Listes/40/108154-40technical-design-document-final.pdf.pdf.jpg)
Emma Smith, Kyle Culbert & Zubin Vandrewalla
4...... ...-
Section 1 Ȃ List of Features Captured from GDD
1.1 List of Features Based on the Game Design Document:
Third person
Game world, including
o 3D objects o Characters o Weapons o Buildings with walls, corridors, doors, stairs, roomsWindows platform deployed
Background story
Opening scene
Different levels:
o Varying difficulty o Varying challenge o New levels introduce new weaponsMultiplayer
Different destructible weapons
Audio and sound effects
Variety of enemies (two types of zombies)
Realistic AI of zombies
Scoring system
Comprehensive/informative HUD
MenusLighting effects
Interactive objects
o Staff ID cards o Vending machinesSection 2 Ȃ Choice of Game Engine
The game engine that has been chosen is Unreal Development Kit (UDK). UDK is a development tool set, which implements the Unreal engine for the users to edit and manipulate. Some of the features that UDK possesses are:Animation
AIAudio system
Editing of the game environment
Kismet (visual scripting system)
Physics support with physics assets
Emma Smith, Kyle Culbert & Zubin Vandrewalla
Rendering
Unreal scripting
The reasons that this game engine was chosen was because after trying three other game engines, including Cry Engine, Unity and Torque, UDK was found to be the most flexible. Furthermore, all three team members had previous knowledge of UDK and it is the most recognised by different companies. In addition, UDK is comprehensive allowing for different plugins, which is going to be useful when various objects are made using other art tools.Emma Smith, Kyle Culbert & Zubin Vandrewalla
Section 3 Ȃ Schedule
The schedule for the development of the game is shown below: Every member of the group will contribute to every taskEach task will have a lead group member
This lead group member will be in charge of that particular task being done and will contribute to that task more than the other group members
The lead group members will be based on team members strengths and previous knowledgeEmma Smith, Kyle Culbert & Zubin Vandrewalla
Section 4 Ȃ High-level Diagrams to Illustrate Software Design4.1 Layout Diagrams:
The layout diagrams illustrate the layout of the different floors in the game These different floors in the game are the different levels of the game o Top floor = level one o Second floor = level two o First floor = level three o Ground floor = level four The layout of the top floor, second floor, and first floor is the same, but what is contained in the different rooms may varyThis is shown in Figure 1 below
Figure 1 Layout of Top, Second and First Floors
The layout of the ground floor is different, and this is shown is Figure 2 belowEmma Smith, Kyle Culbert & Zubin Vandrewalla
Figure 2 Layout of Ground Floor
4.2 Technology Diagram:
The technology diagram indicates the technology that is going to be used for different aspects of the game and is displayed in Figure 3Figure 3 Technology Diagram
Technology
Used LevelDesign
(UDK)Textures
(Photoshop)Various 3D
models (Maya/3Ds Max) Audio (Audacity / UDK)Character
Models
(Blender)Emma Smith, Kyle Culbert & Zubin Vandrewalla
4.3 Design Diagram:
The design diagram displays the design team involved in the game, and is shown in Figure 4Figure 4 Design Team Diagram
4.4 Implementation Diagram:
The implementation diagram illustrates the flow of the different stages of the creation of the game It also includes what weeks each stage will take place atThis diagram is displayed in Figure 5
Figure 5 Implementation Diagram
Design
Team Emma Zubin KyleConcept Development
and Design (Week 1-5)Level and 3D Model
Design (Week 5-9)
Coding and Scripting
(Week 9-12)Testing (Week 12- 13)
Evaluation (Week 12-
13)Documentation (Week
1-13)Deploy Final Demo
(Week 13)Emma Smith, Kyle Culbert & Zubin Vandrewalla
4.5 Gameplay Diagram:
This gameplay diagram is a simple flow chart of how to play the game, which is shown inFigure 6
Figure 6 Gameplay Diagram
Section 5 Ȃ Art Tools
5.1 Photoshop:
5.1.1 Version:
CS5 or CS6
5.1.2 About Photoshop:
Emma Smith, Kyle Culbert & Zubin Vandrewalla
Graphics editing program
Allows user to manipulate images using a variety of tools, e.g.: o Brush o Fill o Clone stamping o 3D object rotationsSupports transparent images:
o This is beneficial as we will be implementing objects such as windows and glasses within our computer game (texture mapping)5.1.3 What it will be Used For:
Textures e.g. walls
General appearance of buildings and objects
5.2 3DS Max:
5.2.1 Version:
20125.2.2 About 3DS Max:
Design software providing integrated 3D modelling, animation and rendering toolsFeatures for this game include:
o Shaders o Rendering global illumination o General keyframing - keyframing will be used to animate our characters and enemies within the game5.2.3 What it will be Used For:
Animate and model objects i.e. keyframing
5.3 Blender:
5.3.1 Version:
2.64a5.3.2 About Blender:
Open source 3D content creation suite
Features include:
o Character modelling o Solid modelling o Animation o Rendering5.3.3 What it will be Used For:
Modelling characters
5.4 Audacity:
5.4.1 Version:
2.0.25.4.2 About Audacity:
Audio editor for recording, slicing and mixing audioEmma Smith, Kyle Culbert & Zubin Vandrewalla
Allows live audio to be recorded and tapes and records to be converted into digital recordings5.4.3 What it will be Used For:
Editing, mixing and recording sound effects and speech Section 6 Ȃ 3D Objects, Terrain, & Scene Management6.1 3D Objects:
Labs: o Computers o Desks o Chairs o TVs o Computer keyboards o Computer mouse o Fire extinguishers o Overhead projectors o Printersquotesdbs_dbs2.pdfusesText_2[PDF] technical requirements examples
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