[PDF] Programming the SNES The structure of a SNES





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Programming the 65816

Programming the 65816. Including the 6502 65C02 and 65802. Distributed and published under. COPYRIGHT LICENSE AND PUBLISHING AGREEMENT.



W65C816S 8/16–bit Microprocessor

9 nov. 2018 See Programming the 65816 Manual for more information. ... The BRK instruction for the NMOS 6502 65C02 and 65C816 is actually a 2 byte ...



Architecture and Processing of the SNES

10 mars 2020 of the SNES. Konrad McClure. Ricoh 5A22 Processor. • 65816 ISA instruction set. • 256 instructions (8-bit opcode). • 16-bit registers.



Programming the SNES

The structure of a SNES rom. • The Header The 65816 starts as 6502 clone in “emulation mode”. • We just switched from NES to SNES capabilities ...



Design Document

SNES Core o CPU: Represents the 65816 CPU within the SNES. Processes instructions in the. ROM code as well as managing timing and triggering other systems 



Architecture of the Super NES

SNES: 16-bit Gaming Console. ? Computer with interchangeable ROM for game data Based on a 16-bit 65c816 core ... Used 65816 ISA (similar to Assembly).



The SNESticle Liberation Project

Mesen-SX (SNES emulator). ? cc65/ca65 (65816 assembler). ? More python addi r3 r3



wla-dx Documentation

After finishing that few people said they'd like 65816 support (they had SNES developing in mind) so I added support for that. And then I thought I should 



WDCs 65C816 MICROPROCESSOR: Facts Myths & Why You

11 sept. 2021 Subsequent to the adoption of the 65C816 by Apple Nintendo designed and produced the Super. Nintendo Entertainment System (SNES)



Merlin 8/16 - The Complete Macro Assembler System For the Apple

9 févr. 1989 On the Apple IIgs or Apple IIe or IIc computers with the 65802 or 65816 chip

ProgrammingtheSNES

Getoutofemulationmode.import native_reset;emu_reset:sei; disable interruptsclc;clear carry flagxce; switch to the native modeby swapping carry and emulation flagjmpnative_reset; •Wegottagetoutofthisplace..•The65816startsas6502clonein"emulationmode"•WejustswitchedfromNEStoSNEScapabilities

Welcometothemainroutinenative_reset:jsrforce_vblankjsrclear_snes; setup stack rep #$10 ; switch to 16bit mode .i16 ldx#$1FFF ; new stack pointer txssep#$10 ; switch to 8bit mode .i8 ; setup soft stack lda#<(__SOFTSTACK_START__ + __SOFTSTACK_SIZE__) stasp; write stack low bytelda#>(__SOFTSTACK_START__ + __SOFTSTACK_SIZE__) stasp+1 ; write stack high bytejsrrelocatedata; copy data from ROM to RAM jsr_set_slot; setup slot 0 -ignore this -my own framework blabla..: ; from now on every slot that returns ends up calling the next initldx#$00 jsr(current_init_slot,x); call initfrom C -ignore that there is some trampoline code involvedjsrend_force_vblank; and release vblank(stop forcing screen to black) cli ; enable interrupts againldx#$00 jsr(current_run_slot,x); call slot 0 run routinejsrforce_vblankbra :-; madness-do the same over and over again, but expect a different result.

AufeinemAugeblau-neuauchinC•Initandmainstructure•SettingRegisters(noDMA)// ...#define __REGB__(r) (*(volatile char*)((char)r))#define CGADD __REGB__(CGADD_ADDR)#define CGDATA __REGB__(CGDATA_ADDR)// ...void init(void){CGADD(0x00);// set a background colorCGDATA(0x3F);CGDATA(0x00);// ...Turn up brightness and enable NMI.}void run(void) {} // this is our main loop!void nmi(void) {}void irq(void) {} // you basically don't care about this one•Getabluescreen-Achievementunlocked!

WelcometotheworldofmagicnumbersinitDMATransfer();... addDMAChannel(0,0x18,current_bank,current_frame,4096,DMA_MODE_SHORT);addDMAChannel(1,0x22,0x66,current_clr,32,DMA_MODE_BYTE_TWICE);startDMATransfer();initHDMATransfer();...addHDMAChannel(2, 0x21, 0x44, &res_bg_table, 0, DMA_MODE_SHORT_TWICE);addHDMAChannel(3, 0x1B, angles[a].bank, angles[a].addr, 0, DMA_MODE_SHORT_TWICE);// ya, I know this one already addHDMAChannel(4, 0x1D, angles[a].bank+2, angles[a].addr, 0, DMA_MODE_SHORT_TWICE);// FIXME: needs checkingaddHDMAChannel(5, 0x05, 0, modeSwitchHdma, 0, DMA_MODE_BYTE);addHDMAChannel(6, 0x2C, 0, modeSwitch2Hdma, 0, DMA_MODE_BYTE);addHDMAChannel(7, 0x0D, 0, scrollSwitchHdma, 0, DMA_MODE_SHORT_TWICE);...startHDMATransfer();

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