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Cybernetics and Spatial Experience

Cybernetics and Spatial Experience

Ben Sweeting

Presented at Acting Cybernetically, the 2019 Conference of the American Society for Cybernetics, University of British Columbia, Vancouver, Canada, 24-26 June 2019. One of the ways in which cybernetics can contribute to design is in how we understand spatial experience. This is especially relevant to architecture and urbanism but also to other design fields, given that spatial questions intersect with many of the systemic crises we face (Ruttonsha, 2018; Sweeting, 2018). Incorporating spatial considerations can complement the recent work on design within cybernetics and systems thinking, which has primarily focused on epistemological, methodological and technological concerns (Fischer & Herr, 2019; Herr & Fischer, 2019; Jones & Kijima, 2018; Werner, 2017). Within architectural discourse, cybernetics is closely associated with interactive and digital technologies (Spiller, 2006, 2002; Steenson, 2017). Notable examples include Gordon Pask's collaboration with architect Cedric Price and theatre director Joan Littlewood on the influential Fun Palace project during the 1960s, which can be understood as the embedding of design processes into the life and organisation of a building (Hardingham, 2016; Sweeting, 2016). It is important, however, not to conflate cybernetics with technology. In Pask's most prominent text on architecture, it is Gaudi's Parc Guell that is picked out as "one of the most cybernetic structures in existence" (Pask, 1969, p. 495). Here the cybernetic quality is within the dynamism of spatial experience, while the architecture itself remains passive. Similarly, in introducing his projects for technologically enhanced artworks and theatre performances, Pask begins by describing the interactivity of artwork and theatre in general (Pask, 1971, n.d.). Thus, while Pask's contribution to architecture largely concerns the spatial possibilities of technology, his framework is more widely applicable. As well as Pask's work, there are a number of other ways in which spatial experience can be understood in cybernetic terms. One is through cognitive science, where the enactive approach is connected to both cybernetics and to phenomenology, the latter being a common point of reference for spatial and material experience within architectural theory. This

connection is explored in the work of Andrea Jelić (Jelić, 2015, 2016; Jelić, Tieri, De Matteis,

Babiloni, & Vecchiato, 2016). Another is the performative and material qualities of cybernetics that have been emphasized by Andrew Pickering (2010). While these are most present where cybernetic processes are embodied through interactive technology (such as in the work of Pask), Pickering's related idea of the "mangle" has also been applied in more general situations (e.g. Coppin, 2008; Guzik, 2008). In this paper I develop one further point of connection via Ranulph Glanville's understanding of design as a foundational human activity, which I interpret in spatial terms. One of the most important contributions that cybernetics has made to design is Glanville's (1999, 2014b) account of scientific research as a form of design activity. He later generalised this argument, drawing on Jean Piaget's notion of equilibration to understand design as an essential part of thinking (Glanville, 2014a). Glanville's principle intention is to articulate what is so special about design activity, and, in so doing, to support its disciplinary status and ability to inform other fields. It is possible to develop his argument in spatial terms, through his references to Piaget: the process of equilibration is applicable to spatial experience (Piaget & Inhelder,

1956) and has had some influence in architectural theory (Norberg-Schulz, 1971). A

consequence of Glanville's argument is, therefore, that spatial experience can be understood as a design activity on behalf of the experiencer, as well as something with which professional designers are concerned. When architects design spaces, they can thus be understood as designing frameworks for others to design with, with projects such as the Fun Palace being particularly radical versions of this.

Reference list

Coppin, D. (2008). Crate and mangle: Questions of agency in confinement livestock facilities. In A. Pickering & K. Guzik (Eds.), The mangle in practice: Science, society, and becoming (pp. 46-66). Durham, NC: Duke University Press. Fischer, T., & Herr, C. M. (Eds.). (2019). Design Cybernetics: Navigating the new. Cham:

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Glanville, R. (1999). Researching design and designing research. Design Issues, 15(2), 80-

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Glanville, R. (2014a). Design and mentation: Piaget's constant objects. In The black boox: Living in Cybernetic Circles (Vol. 2, pp. 231-237). Vienna: Edition echoraum. Glanville, R. (2014b). Why design research? In The Black Boox: Living in Cybernetic Circles (Vol. 2, pp. 111-120). Vienna: Edition Echoraum. Guzik, K. (2008). Soul collectors: A meditation on arresting domestic violence. In A. Pickering & K. Guzik (Eds.), The mangle in practice: Science, society, and becoming (pp. 67-

91). Durham, NC: Duke University Press.

Hardingham, S. (2016). Cedric Price Works 1952-2003: A Forward-minded Retrospective.

London: Architectural Association.

Herr, C. M., & Fischer, T. (2019). Design cybernetics and CAAD research: Aspects of our shared interests. Paper presented at the Intelligent & Informed: Proceedings of the

24th International Conference on Computer-Aided Architectural Design Research in

Asia (CAADRIA 2019), Wellington, NZ.

Jelić, A. (2015). Designing "pre-reflective" architecture: Implications of neurophenomenology for architectural design and thinking. Ambiances, 1. doi:10.4000/ambiances.628 Jelić, A. (2016). (Architectural) design research in the age of neuroscience: The value of the second-order cybernetic practice perspective [Open peer commentary on the article "Design research as a variety of second-order cybernetic practice" by Ben Sweeting]. Constructivist Foundations, 11(3), 589-590. Retrieved from http://constructivist.info/11/3/589 Jelić, A., Tieri, G., De Matteis, F., Babiloni, F., & Vecchiato, G. (2016). The enactive approach to architectural experience: A neurophysiological perspective on embodiment, motivation, and affordances. Frontiers in Psychology, 7. doi:10.3389/fpsyg.2016.00481 Jones, P. H., & Kijima, K. (Eds.). (2018). Systemic design: Theory, methods, and practice.

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Norberg-Schulz, C. (1971). Existence, space and architecture. London: Studio Vista. Pask, G. (1969). The architectural relevance of cybernetics. Architectural Design, 39(9), 494- 496.
Pask, G. (1971). A comment, a case history and a plan. In J. Reichardt (Ed.), Cybernetics, art and ideas (pp. 76-99). London: Studio Vista. Pask, G. (n.d.). Proposals for a cybernetic theatre. Report. Theatre Workshop & System Research. Cedric Price Archive, Canadian Centre for Architecture. Montreal, QC,

Canada.

Piaget, J., & Inhelder, B. (1956). The child's conception of space (F. J. Langdon & J. L.

Lunzer, Trans.). New York, NY: Norton.

Pickering, A. (2010). The cybernetic brain: Sketches of another future. Chicago, IL: University of Chicago Press. Ruttonsha, P. (2018). Towards a (socio-ecological) science of settlement: Relational dynamics as a basis for place. In P. Jones & K. Kijima (Eds.), Systemic design:

Theory, methods, and practice. Tokyo: Springer.

Spiller, N. (2006). Visionary architecture: Blueprints of the modern imagination. London:

Thames and Hudson.

Spiller, N. (Ed.) (2002). Cyber_reader: Critical writings for the digital era. London: Phaidon

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Steenson, M. W. (2017). Architectural intelligence: How designers and architects created the digital landscape. Cambridge, MA: MIT Press. Sweeting, B. (2016). The role of Gordon Pask in the Fun Palace project. Paper presented at the An Afternoon with Cedric Price #1: A CCA c/o Lisboa event, Lisbon, Portugal. Organised by the Canadian Centre for Architecture. Presentation retrieved from Sweeting, B. (2018). Radically constructing 'place'. Paper presented at the Relating Systems Thinking and Design (RSD7) 2018 Symposium, Torino, Italy. https://systemic- design.net/rsd7/proceedings/quotesdbs_dbs33.pdfusesText_39
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