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Advanced javaiAdvanced java
Advanced javaiiContents
1 How to create and destroy objects1
1.1 Introduction
1.2 Instance Construction
1.2.1 Implicit (Generated) Constructor
1.2.2 Constructors without Arguments
1.2.3 Constructors with Arguments
1.2.4 Initialization Blocks
1.2.5 Construction guarantee
1.2.6 Visibility
1.2.7 Garbage collection
1.2.8 Finalizers
1.3 Static initialization
1.4 Construction Patterns
1.4.1 Singleton
1.4.2 Utility/Helper Class
1.4.3 Factory
1.4.4 Dependency Injection
1.5 Download the Source Code
1.6 What"s next
2 Using methods common to all objects10
2.1 Introduction
2.2 Methods equals and hashCode
2.3 Method toString
2.4 Method clone
2.5 Method equals and == operator
2.6 Useful helper classes
2.7 Download the Source Code
2.8 What"s next
Advanced javaiii3 How to design Classes and Interfaces173.1 Introduction
3.2 Interfaces
3.3 Marker Interfaces
3.4 Functional interfaces, default and static methods
3.5 Abstract classes
3.6 Immutable classes
3.7 Anonymous classes
3.8 Visibility
3.9 Inheritance
3.10 Multiple inheritance
3.11 Inheritance and composition
3.12 Encapsulation
3.13 Final classes and methods
3.14 Download the Source Code
3.15 What"s next
4 How and when to use Generics28
4.1 Introduction
4.2 Generics and interfaces
4.3 Generics and classes
4.4 Generics and methods
4.5 Limitation of generics
4.6 Generics, wildcards and bounded types
4.7 Generics and type inference
4.8 Generics and annotations
4.9 Accessing generic type parameters
4.10 When to use generics
4.11 Download the Source Code
4.12 What"s next
5 How and when to use Enums and Annotations
5.1 Introduction
5.2 Enums as special classes
5.3 Enums and instance fields
5.4 Enums and interfaces
5.5 Enums and generics
5.6 Convenient Enums methods
5.7 Specialized Collections: EnumSet and EnumMap
Advanced javaiv5.8 When to use enums. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
5.9 Annotations as special interfaces
5.10 Annotations and retention policy
5.11 Annotations and element types
5.12 Annotations and inheritance
5.13 Repeatable annotations
5.14 Annotation processors
5.15 Annotations and configuration over convention
5.16 When to use annotations
5.17 Download the Source Code
5.18 What"s next
6 How to write methods efficiently47
6.1 Introduction
6.2 Method signatures
6.3 Method body
6.4 Method overloading
6.5 Method overriding
6.6 Inlining
6.7 Recursion
6.8 Method References
6.9 Immutability
6.10 Method Documentation
6.11 Method Parameters and Return Values
6.12 Methods as API entry points
6.13 Download the Source Code
6.14 What"s next
7 General programming guidelines55
7.1 Introduction
7.2 Variable scopes
7.3 Class fields and local variables
7.4 Method arguments and local variables
7.5 Boxing and unboxing
7.6 Interfaces
7.7 Strings
7.8 Naming conventions
7.9 Standard Libraries
7.10 Immutability
7.11 Testing
7.12 Download the Source Code
7.13 What"s next
Advanced javav8 How and when to use Exceptions62
8.1 Introduction
8.2 Exceptions and when to use them
8.3 Checked and unchecked exceptions
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