[PDF] Chapter 2 JavaScript Objects Types and Variables





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Chapter 2, JavaScript Objects, Types and

Variables

John M. Morrison

January 8, 2020

Contents

0 Introduction 1

1 JavaScript's Type System: numbers 2

1.1 What about all of my favourite math functions? . . . . . . . . .

5

1.2 Oh crud! How do I nd everything in theMathobject? . . . . . .6

2 Using the W3Schools Reference 7

3 The JavaScript Type System: Strings 8

3.1 Can we get a chunk of a string? . . . . . . . . . . . . . . . . . . .

9

4 The JavaScript Type System: Boolean 11

5 Variables and Expressions 12

6 Seeing JavaScript in a Web Page 15

6.1 Compound Assignment, Autoincrement, and Autodecrement . .

18

6.2 Booleans, Relations, Equality, Inequality, and an Annoyance . . .

19

7 Please Excuse My Dear Aunt Sally 21

8 More about Objects 23

1

9 Node Objects 24

10 Terminology Roundup 26

0 Introduction

So far, we have encountered the language HTML, which species the structure of a web page, and the language CSS, which species its appearance. Now we come to the part that gives web pages behaviour, the programming language JavaScript. At rst, it seems that we are going on an entirely unrelated mission. However, by the end of this chapter you will see that there is a a very intimate relationship between web pages and JavaScript. As we said before, the browser is a virtual computer that understands three languages. It uses HTML to create the structure of a page, CSS to determine a page's appearance, and JavaScript is a programming language that gives pages behavior. We are going to begin with some very basic ideas to get things started. For now, there are two items of importance to you. Objects are items stored in memory that can represent data or accomplish tasks. Variables are names we can attach to objects; these can be used as a means of communicating with an object to get it to execute some desired behavior, or to learn its properties. So, let us begin by learning about a few fundamental kinds of objects. A Word to the WiseThe best way to read this chapter is to open the console in Firefox or Chrome; you will be shown how to do this in the next section. As you are reading this chapterexperiment. Do not be afraid to make mistakes; if you do something nonsensical, the console will hiss at you. If it gets too surly, refreshing the page will reset the console. As you look at examples, try typing similar things into the console. Do some exploring; this is the best way to learn. What is Node?Node is a JavaScript interpreter that allows you to run JavaScript programs at the command line. It is freely available for Mac, UNIX and Windoze machines. You can obtain it athttps://nodejs.org/en/. A how- to article on installing it in Windoze can be seen athttp://blog.teamtreehouse. com/install-node-js-npm-windows. You can run a JavaScript le in node as follows. Create this le console.log( "Hello, World!" In your UNIX terminal or your PowerShell window type 2 $ node hello.js

Hello, World!

If you can do this, you have installed Node successfully. You can also use it interactively. Just enternodeat the command line. It will show you a prompt that looks like this>. You enter JavaScript and it replies. Here is an example. $ node > console.log("foo") foo undefined To quit, enter control-D orprocess.exit(). Your original prompt will reap- pear. Node is a nice alternative to the browser's console, which you will also learn about. Computers trac in data, and as you might expect, there are dierent types of data. In this chapter, we will begin by introducing three basic data types: numbers, strings, which are globs of text, and booleans, which are the objects trueandfalse.

1 JavaScript's Type System: numbers

Anobjectis a named region of memory. Every object has a type, just as every living thing has a species. You can think of the type of an object as its species. When we think of computing, we often think rst of numbers. JavaScript has a number type. To explore the number type, we will \talk" to JavaScript using both Firefox and Chrome. Here are instructions for both. Firefox:Click on thesymbol in the upper right hand corner of the browser window, and select WebDeveloper. Another menu will pop up; from this choose

Web Console. You will see the web console.

3 The you see is theprompt. It indicates the console is ready to accept commands. Chrome:Click on the three dots symbol in the upper right hand corner of the browser window, and select More Tools!Developer Tools. You will see the web console. 4 The you see is the prompt. At the prompt, type an expression such as5*2. Here is what you will see in

Firefox.

5 2 10

Here we run some expressions in Chrome.

5 2 10 5 2 5 <-7 5 2 2.5 5 2 3 What we see here is that number objects have exactly the behavior you expect when combined with the four basic arithmetic operations. Can we do anything else with these? Here is operation you never saw explicitly dened in your Mrs. Wormwood days, %. 5 2 1 This operation is calledmod. It takes the right-hand operand, divides it into the left, and computes the remainder. Since when we divide 5 by 2, we get a quotient of 2 and a remainder of 1, we have5 % 2evaluating to 1. This operation was introduced by Mrs. Wormwood back in the '60s and the New Math days. Here is what they told elementary school kids. Suppose you are computing41% 8. To do this imagine you have a clock with the values 0-7 on its face instead of the usual 1-12. Put the 0 at the top position and number the numbers clockwise. Now move the hand ahead 41 \hours;" you will make 5 revolutions, then one additional click. If the hand started at 0, it will end at 1.

This tells you that41% 8is 1.

Think about it for a moment. You have

41 = number of numbers om the dialnumber of revolutions of the dial + 1:

PuzzlerWhat does the fact that365 % 7evaluates to 1 have to do with your birthday? Finally, let us see that numbers do know their type. Here is how we see that You can use thetypeofoperator to learn the type of any JavaScript object. typeof 5 "number"

1.1 What about all of my favourite math functions?

JavaScript has something called theMath objectthat serves these up. Using theMathobject is simple. Look at these examples. 6 >Math .sqrt(5)

2.23606797749979

Math .pow( 5 4 625
Math .sin( Math .PI 2 1 To talk to theMathobject, you typeMath.then the function you wish to use. All of your favorites are present. Notice that the default angular unit for the trigonometric functions is radian measure. The itemMath.PIis a symbolic constant for the valueso it is easy to use the conversion factors of=180 and

180=to convert between degrees and radians.

1.2 Oh crud! How do I nd everything in theMathobject?

It's time to visit this one of these sites. Check them both out and see what you like This pages oers valuable information: they are encyclopaedias of JavaScript objects as well as a reference for the language. Bookmark them; they will come in handy often. The Mozilla SiteOn this page, expand the References drop-down. Scroll down and click onMath. Here you will see a listings called Properties and Methods. All of the properties listed here are just various useful mathematical constants such ase,,p2, and ln(10). Type them into the console and see them appear. Do the same with your scientic calculator. The word \Method" just means a function that is owned by an object; in this case the methods are just all of your favourite math functions. The reason you use theMath.is that they belong to theMathobject. The dot is just the genitive [possessive] case in

JavaScript.

Here are the basic sections, blow by blow. The Syntax section shows you the usage of the function. You pass it some valuex.

Syntax

Math.cos(x)

7 The next section tells what sort of value you may pass. In this case, that value must be a number. That is handy, because number is the only type we know about as of now.

Parameter

x a number given in radians Next, come some examples. Type these into the console and do a little experimentation yourself.

Examples

Math .cos( 0 );// 1 Math .cos( 1 );// 0.5403023058681398 Math .cos( Math .PI);// -1 Math .cos( 2 Math .PI);// 1 Don't worry about the Specications area yet. The last item shows what browsers understand the function. They all understand cosine. These exercises will cause you to look through this documentation to use these functions. In addition to doing these, take a tour through here. Compare with your calculator and see if there is anything you can do on your calculator you cannot do here.

2 Using the W3Schools Reference

Go to the sitehttps://www.w3schools.comand click on the References link in the green bar. Select the JavaScript reference and you will see this. 8 Click on any of the buttons to see the reference material on the button's label. Click on the string reference button. Go to the String Methods section. All of the listed menus are links; click on one to see the information in it.

Programming Exercises

1. W ritean expression that nds the larges tof 8, 5 and 2. 2.

Compute log

2(1000). Compute log2(1000000). What do you notice?

3.

Ev aluatethe expression e2:3cos(1=3:5).

4. Ev aluatethe last expression to the nearest in teger. 5.

Compute 5 :23.

6. If a righ ttriangle has legs of length 4 and 5, nd the length of the h y- potenuse. There is a method in theMathobject that will do this for you!

3 The JavaScript Type System: Strings

Computing is not just numbers, at least to us humans. We interact with a computer an awful lot using the keyboard; this means that there must be some 9 provision for text and characters to be stored. Take a look at this little console session. typeof "some words" "string" typeofquotesdbs_dbs20.pdfusesText_26
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