[PDF] [PDF] Advanced Java Programming

Where it makes sense, the same example will be presented using Java 7 syntax as well as Java 8 one 1 2 Instance Construction Java is object-oriented 



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[PDF] Advanced Java Programming

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[PDF] Advanced Java Programming

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[PDF] Advanced Java Programming

Advanced javaiAdvanced java

Advanced javaiiContents

1 How to create and destroy objects1

1.1 Introduction

1

1.2 Instance Construction

1

1.2.1 Implicit (Generated) Constructor

1

1.2.2 Constructors without Arguments

1

1.2.3 Constructors with Arguments

2

1.2.4 Initialization Blocks

2

1.2.5 Construction guarantee

3

1.2.6 Visibility

4

1.2.7 Garbage collection

4

1.2.8 Finalizers

5

1.3 Static initialization

5

1.4 Construction Patterns

5

1.4.1 Singleton

6

1.4.2 Utility/Helper Class

7

1.4.3 Factory

7

1.4.4 Dependency Injection

8

1.5 Download the Source Code

9

1.6 What"s next

9

2 Using methods common to all objects10

2.1 Introduction

10

2.2 Methods equals and hashCode

11

2.3 Method toString

13

2.4 Method clone

14

2.5 Method equals and == operator

15

2.6 Useful helper classes

15

2.7 Download the Source Code

16

2.8 What"s next

16 Advanced javaiii3 How to design Classes and Interfaces17

3.1 Introduction

17

3.2 Interfaces

17

3.3 Marker Interfaces

18

3.4 Functional interfaces, default and static methods

19

3.5 Abstract classes

20

3.6 Immutable classes

20

3.7 Anonymous classes

21

3.8 Visibility

22

3.9 Inheritance

22

3.10 Multiple inheritance

24

3.11 Inheritance and composition

25

3.12 Encapsulation

26

3.13 Final classes and methods

27

3.14 Download the Source Code

27

3.15 What"s next

27

4 How and when to use Generics28

4.1 Introduction

28

4.2 Generics and interfaces

28

4.3 Generics and classes

29

4.4 Generics and methods

29

4.5 Limitation of generics

30

4.6 Generics, wildcards and bounded types

31

4.7 Generics and type inference

32

4.8 Generics and annotations

33

4.9 Accessing generic type parameters

33

4.10 When to use generics

34

4.11 Download the Source Code

35

4.12 What"s next

35

5 How and when to use Enums and Annotations

36

5.1 Introduction

36

5.2 Enums as special classes

36

5.3 Enums and instance fields

37

5.4 Enums and interfaces

38

5.5 Enums and generics

39

5.6 Convenient Enums methods

39

5.7 Specialized Collections: EnumSet and EnumMap

40

Advanced javaiv5.8 When to use enums. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

5.9 Annotations as special interfaces

41

5.10 Annotations and retention policy

42

5.11 Annotations and element types

42

5.12 Annotations and inheritance

43

5.13 Repeatable annotations

44

5.14 Annotation processors

44

5.15 Annotations and configuration over convention

44

5.16 When to use annotations

45

5.17 Download the Source Code

46

5.18 What"s next

46

6 How to write methods efficiently47

6.1 Introduction

47

6.2 Method signatures

47

6.3 Method body

48

6.4 Method overloading

48

6.5 Method overriding

49

6.6 Inlining

50

6.7 Recursion

50

6.8 Method References

50

6.9 Immutability

51

6.10 Method Documentation

51

6.11 Method Parameters and Return Values

53

6.12 Methods as API entry points

53

6.13 Download the Source Code

54

6.14 What"s next

54

7 General programming guidelines55

7.1 Introduction

55

7.2 Variable scopes

55

7.3 Class fields and local variables

55

7.4 Method arguments and local variables

56

7.5 Boxing and unboxing

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