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LEGO® MINDSTORMS® Education EV3
Coding Activities
LEGOeducation.com.au
2 LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2017 The LEGO Group. 2017.01.10Contents
INTRODUCTION 3-15
ACTIVITY 1 Per forming a Three Point Turn 16-35
ACTIVITY 2 Writ ten Instructions for a Three Point Turn 36-58ACTIVITY 3 Re versing the Robot 59-78
ACTIVITY 4 Ligh t the Way 79-99
ACTIVITY 5 Trac L ights and Automated Rail Systems 100-121ACTIVITY 6 Re versing Beeps 122-143
ACTIVITY 7 Ke yless Starting of a Car 144-162
ACTIVITY 8 Cruise Control 163-183
ACTIVITY 9 Roaming R obots 184-199
FINAL PROJECT 200-224
ACTIVITY 10
Designing Y
our Driverless, A utomated, Wheeled Robot200-209
ACTIVITY 11
B uilding and Programming Your Driv erless, Automated, Wheeled Robot210-216
ACTIVITY 12
R eviewing, Revising and Presenting Y our Driverless, Automated,Wheeled R
obot 217-224
LEGOeducation.com.au
Introduction
LEGO® MINDSTORMS® Education EV3 Coding Activities 4 LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2017 The LEGO Group. 2017.01.10 LEGO® MINDSTORMS® Education EV3Coding ActivitiesThe LEGO
Education team is pleased to present this set of LEGOMINDSTORMS
Education EV3 Coding Activities for use in grades 5-9. These materials will help teachers facilitate exciting projects designed around relevant technology topics, which will enable students to learn fundamental computing and engineering concepts using a real-world context. B ackground and curriculum linksTarget Group
Activity Overview
O rganisation of the Activities EV3 Programming App
Robot Educator
R eal Life ReferencesText-Based Programming
BACKGROUND AND CURRICULUM LINKS
In 2016-2017, Australian schools implemented the Australian Curriculum: Technologies. The Technologies learning area comprises two subjects: Digital Technologies and Design and Technologies. In Design and Technologies students use design thinking to generate and produce solutions. In Digital Technologies students use computational and systems thinking to deffne, design and implement digital solutions.With this in mind, LEGO
Education has produced this set of activities for Years 5-9 using MINDSTORMS Education EV3 to help students tackle these subjects. The guide consists of 12 activities, which, depending on how they are organised, could equate to around 36 hours of classroom-based activity.Introduction
5 LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2017 The LEGO Group. 2017.01.10Technologies Content Descriptors Years 5-6
= addresses Content Descriptor = partially addresses Content DescriptorActivity 1:Performing a Three Point TurnActivity 2:Written Instructions for a Three Point TurnActivity 3:Reversing the RobotActivity 4:Light the WayActivity 5:Traffc Lights and Automated NavigationActivity 6:Reversing BeepsActivity 7:Keyless Starting of a CarActivity 8:Cruise ControlActivity 9:Roaming RobotsActivity 10:Final Project - Designing a Driverless,
Automated, Wheeled RobotActivity 11:
Final Project - Building and Programming a
Driverless, Automated, Wheeled Robot
Activity 12:Final Project - Reviewing, Revising and Presenting Your Driverless, Automated, Wheeled Robot
Digital Technologies
Knowledge and Understanding
Digital Systems
ACTDIK014Examine the main components of
common digital systems and how they may connect together to form networks to transmit dataProcesses and production skills
Creating digital solutions by:
Investigating and dening
ACTDIP017
Dene problems in terms of data and
functional requirements drawing on previously solved problemsGenerating and designing
ACTDIP019
Design, modify and follow simple
algorithms involving sequences of steps, branching, and iteration (repetition)Producing and implementing
ACTDIP020
Implement digital solutions as simple
visual programs involving branching, iteration (repetition), and user inputEvaluating
ACTDIP021
Explain how student solutions and
existing information systems are sustainable and meet current and future local community needsCollaborating and managing
ACTDIP022
Plan, create and communicate ideas and
information, including collaboratively online, applying agreed ethical, social and technical protocolsDesign and Technologies
Knowledge and Understanding
Technologies and society
ACTDEK019
Examine how people in design and
technologies occupations address competing considerations, including sustainability in the design of products, services, and environments for current and future useTechnologies contexts
Engineering principles and systems
ACTDEK020
Investigate how electrical energy can
control movement, sound or light in a designed product or systemIntroduction
CURRICULUM GRID
6 LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2017 The LEGO Group. 2017.01.10Technologies Content Descriptors Years 5-6
= addresses Content Descriptor = partially addresses Content DescriptorActivity 1:Performing a Three Point TurnActivity 2:Written Instructions for a Three Point TurnActivity 3:Reversing the RobotActivity 4:Light the WayActivity 5:Traffc Lights and Automated NavigationActivity 6:Reversing BeepsActivity 7:Keyless Starting of a CarActivity 8:Cruise ControlActivity 9:Roaming RobotsActivity 10:Final Project - Designing a Driverless,
Automated, Wheeled RobotActivity 11:
Final Project - Building and Programming a
Driverless, Automated, Wheeled Robot
Activity 12:Final Project - Reviewing, Revising and Presenting Your Driverless, Automated, Wheeled Robot
Engineering principles and systems
ACTDEK023
Investigate characteristics and
properties of a range of materials, systems, components, tools and equipment and evaluate the impact of their useProcesses and production skills
Investigating and dening
ACTDEP024
Critique needs or opportunities for
designing, and investigate materials, components, tools, equipment and processes to achieve intended designed solutionsGenerating and designing
ACTDEP025
Generate, develop and communicate
design ideas and processes for audiences using appropriate technical terms and graphical representation techniquesProducing and implementing
ACTDEP026
Select appropriate materials,
components, tools, equipment and techniques and apply safe procedures to make designed solutionsEvaluating
ACTDEP027
Negotiate criteria for success that
include sustainability to evaluate design ideas, processes and solutionsCollaborating and managing
ACTDEP028
Develop project plans that include
consideration of resources when making designed solutions individually and collaborativelyIntroduction
CURRICULUM GRID
7 LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2017 The LEGO Group. 2017.01.10Technologies Content Descriptors Years 7-8
= addresses Content Descriptor = partially addresses Content DescriptorActivity 1:Performing a Three Point TurnActivity 2:Written Instructions for a Three Point TurnActivity 3:Reversing the RobotActivity 4:Light the WayActivity 5:Traffc Lights and Automated NavigationActivity 6:Reversing BeepsActivity 7:Keyless Starting of a CarActivity 8:Cruise ControlActivity 9:Roaming RobotsActivity 10:Final Project - Designing a Driverless,
Automated, Wheeled RobotActivity 11:
Final Project - Building and Programming a
Driverless, Automated, Wheeled Robot
Activity 12:Final Project - Reviewing, Revising and Presenting Your Driverless, Automated, Wheeled Robot
Digital Technologies
Processes and production skills
Investigating and dening
ACTDIP027
Dene and decompose real-world
problems taking into account functional requirements and economic, environmental, social, technical and usability constraintsInvestigating and dening
ACTDIP029
Design algorithms represented
diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errorsProducing and implementing
ACTDIP030
Implement and modify programs with
user interfaces involving branching, iteration and functions in a general- purpose programming languageEvaluating
ACTDIP031
Evaluate how student solutions and
existing information systems meet needs, are innovative, and take account of future risks and sustainabilityCollaborating and managing
ACTDIP032
Plan and manage projects that create
and communicate ideas and information collaboratively online, taking safety and social contexts into accountDesign and Technologies
Knowledge and Understanding
Technologies contexts
Engineering principles and systems
ACTDEK031
Analyse how motion, force and energy
are used to manipulate and control electromechanical systems when designing simple, engineered solutionsMaterials and technologies specialisation
ACTDEK034
Analyse ways to produce designed
solutions through selecting and combining characteristics and properties of materials, systems, components, tools and equipmentProcesses and production skills
Investigating and dening
ACTDEP035
Critique needs or opportunities for
designing and investigate, analyse and select from a range of materials, components, tools, equipment and processes to develop design ideasIntroduction
CURRICULUM GRID
8 LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2017 The LEGO Group. 2017.01.10Technologies Content Descriptors Years 7-8
= addresses Content Descriptor = partially addresses Content DescriptorActivity 1:Performing a Three Point TurnActivity 2:Written Instructions for a Three Point TurnActivity 3:Reversing the RobotActivity 4:Light the WayActivity 5:Traffc Lights and Automated NavigationActivity 6:Reversing BeepsActivity 7:Keyless Starting of a CarActivity 8:Cruise ControlActivity 9:Roaming RobotsActivity 10:Final Project - Designing a Driverless,
Automated, Wheeled RobotActivity 11:
Final Project - Building and Programming a
Driverless, Automated, Wheeled Robot
Activity 12:Final Project - Reviewing, Revising and Presenting Your Driverless, Automated, Wheeled Robot
Generating and designing
ACTDEP036
Generate, develop, test and
communicate design ideas, plans and processes for various audiences using appropriate technical terms and technologies including graphical representation techniquesProducing and implementing
ACTDEP037
Select and justify choices of materials,
components, tools, equipment and techniques to eectively and safely make designed solutionsEvaluating
ACTDEP038
Independently develop criteria for
success to evaluate design ideas, processes and solutions and their sustainabilityCollaborating and managing
ACTDEP039
Use project management processes
when working individually and collaboratively to coordinate production of designed solutionsIntroduction
CURRICULUM GRID
9 LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2017 The LEGO Group. 2017.01.10Technologies Content Descriptors Years 9-10
= addresses Content Descriptor = partially addresses Content DescriptorActivity 1:Performing a Three Point TurnActivity 2:Written Instructions for a Three Point TurnActivity 3:Reversing the RobotActivity 4:Light the WayActivity 5:Traffc Lights and Automated NavigationActivity 6:Reversing BeepsActivity 7:Keyless Starting of a CarActivity 8:Cruise ControlActivity 9:Roaming RobotsActivity 10:Final Project - Designing a Driverless,
Automated, Wheeled RobotActivity 11:
Final Project - Building and Programming a
Driverless, Automated, Wheeled Robot
Activity 12:Final Project - Reviewing, Revising and Presenting Your Driverless, Automated, Wheeled Robot