Computational geometry books

  • Computational geometry is a field of study that focuses on developing algorithms and data structures for solving problems that involve geometric shapes and structures.
    The field has applications in a variety of areas, including computer graphics, robotics, geographic information systems, and more.
  • Computational geometry is the design and analysis of algorithms for geometric problems that arise in low dimensions, typically two or three dimensions.
    Many elegant algorithmic design and analysis techniques have been devised to attack geometric problems, and these problems have huge applications in many other fields.
$39.99 In stockA broad overview of the major algorithms and data structures of the field. Motivated from applications. Covers concepts and techniquesto be presented in any 
Rating 4.0 (37) The 20 best computational geometry books, such as COMPUTATIONAL GEOMETRY, Computational geometry and Optical Computational Geometry.

Point where two or more curves, lines, or edges meet

In geometry, a vertex is a point where two or more curves, lines, or edges meet or intersect.
As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.

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