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Fundamentals of Computer Programming with C#
(The Bulgarian C# Programming Book) by Svetlin Nakov & Co. http://www.introprogramming.infoISBN: 978-954-400-773-7
ISBN-13: 978-954-400-773-7 (9789544007737)
ISBN-10: 954-400-773-3 (9544007733)
Pages: 1122
Language: English
Published: Sofia, 2013
Tags: book; free book; ebook; e-book; programming; computer programming; programming concepts; programming principles; tutorial;
C#; data structures; algorithms; Intro C#; C# book; book C#; CSharp; CSharp book; programming book; book programming; textbook;
learn C#; study C#; learn programming; study programming; how to program; programmer; practical programming guide; software
engineer; software engineering; computer programming; software developer; software technologies; programming techniques; logical
thinking; algorithmic thinking; developer; software development; programming knowledge; programming skills; programming language;
basics of programming; presentations; presentation slides; coding; coder; source code; compiler; development tools; code decompiler;
JustDecompile; debugging code; debugger; Visual Studio; IDE; development environment; bug fixing; class library; API; C#; .NET; .NET
Framework; types; variables; operators; expressions; statements; value types; reference types; type conversion; console; console input;
console output; console application; conditional statements; if; if-else; switch-case; loops; whole; do-while; for loops; foreach; nested
loops; arrays; matrices; multidimensional arrays; numeral systems; binary numbers; decimal numbers; hexadecimal numbers;
representations of numbers; methods; method invocation; parameters; recursion; iteration; recursive algorithms; classes; objects; fields;
constructors; properties; static fields; static methods; static constructor; static members; namespaces; exceptions; exception handling;
stack trace; catch exception; throw exception; try-catch; try-finally; using statement; strings; text processing; StringBuilder; escaping;
System.String; regular expressions; string formatting; OOP; object-oriented programming; access modifiers; public; private; protected;
internal; this keyword; const fields; readonly fields; default constructor; implicit constructor; overloading; method overloading; constructor
overloading; automatic properties; read-only properties; constants; enumerations; inner classes; nested classes; generics; generic types;
generic methods; text files; streams; files; StreamReader; StreamWriter; data structures; ADT; abstract data structure; linear data
structures; list; linked list; static list; doubly-linked list; array list; stack; queue; deque; trees; graphs; binary tree; binary search tree;
balanced tree; balanced search tree; B-tree; red-black tree; tree traversal; ordered balanced search tree; graph representation; list of
edges; list of successors; adjacency matrix; depth-first search; DFS; breadth-first search; BFS; dictionary; hash table; associative array;
hash function; collision resolution; set; multi set; bag; multi bag; multi dictionary; algorithm complexity; asymptotic notation; time
complexity; memory complexity; execution time; performance; collection classes; .NET collections; Wintellect Power Collections; OOP;
principles; abstraction; encapsulation; polymorphism; abstract class; interface; operation contract; virtual method; method overriding;
cohesion; strong cohesion; coupling; loose coupling; spaghetti code; object-oriented modeling; UML; use-case diagram; sequence diagram;
statechart diagram; activity diagram; design patterns; singleton; factory method; code quality; high-quality code; code conventions; naming
identifiers; variable names; method names; naming classes; code formatting; high-quality classes; high-quality methods; variable scope;
variable span; variable lifetime; control-flow statements; defensive programming; assertions; code documentation; documentation; self-
documenting code; code refactoring; lambda expressions; LINQ; extension methods; anonymous types; LINQ queries; data filtering; data
searching; data sorting; data grouping; problem solving; problem solving methodology; problems and solutions; generating ideas; task
decomposition; algorithm efficiency; writing code; code testing; border cases testing; borderline cases; performance testing; regression
testing; exercises; problems; solutions; programming guidelines; programming problems; programming exercises; good programmer;
efficient programmer; pragmatic programmer; Nakov; Svetlin Nakov; Software Academy; Bulgaria; Bulgarian book; BG book; Bulgarian C#
book; Kolev; Vesselin Kolev; Dilyan Dimitrov; Hristo Germanov; Iliyan Murdanliev; Mihail Stoynov; Mihail Valkov; Mira Bivas; Nikolay
Kostov; Nikolay Nedyalkov; Nikolay Vassilev; Pavel Donchev; Pavlina Hadjieva; Radoslav Ivanov; Radoslav Kirilov; Radoslav Todorov;
Stanislav Zlatinov; Stefan Staev; Teodor Bozhikov; Teodor Stoev; Tsvyatko Konov; Vesselin Georgiev; Yordan Pavlov; Yosif Yosifov, ISBN
9789544007737, ISBN 9544007733, ISBN 978-954-400-773-7, ISBN 954-400-773-3
Book Front Cover
FRQPHQPV
Contents .............................................................................................. 2
Detailed Table of Contents .................................................................. 5Preface .............................................................................................. 13
Chapter 1. Introduction to Programming........................................... 69 Chapter 2. Primitive Types and Variables ........................................ 111 Chapter 3. Operators and Expressions ............................................. 139 Chapter 4. Console Input and Output .............................................. 165 Chapter 5. Conditional Statements .................................................. 195 Chapter 6. Loops ............................................................................. 211 Chapter 7. Arrays ............................................................................ 235 Chapter 8. Numeral Systems ........................................................... 265 Chapter 9. Methods ......................................................................... 293 Chapter 10. Recursion ..................................................................... 351 Chapter 11. Creating and Using Objects .......................................... 385 Chapter 12. Exception Handling ...................................................... 415 Chapter 13. Strings and Text Processing ......................................... 457 Chapter 14. Defining Classes ........................................................... 499 Chapter 15. Text Files ...................................................................... 615 Chapter 16. Linear Data Structures ................................................. 641 Chapter 17. Trees and Graphs ......................................................... 681 Chapter 18. Dictionaries, Hash-Tables and Sets .............................. 727 Chapter 19. Data Structures and Algorithm Complexity .................. 769 Chapter 20. Object-Oriented Programming Principles ..................... 807 Chapter 21. High-Quality Programming Code .................................. 853 Chapter 22. Lambda Expressions and LINQ ..................................... 915 Chapter 23. Methodology of Problem Solving .................................. 935 Chapter 24. Sample Programming Exam ± Topic #1 ........................ 985 Chapter 25. Sample Programming Exam ± Topic #2 ...................... 1041 Chapter 26. Sample Programming Exam ± Topic #3 ...................... 1071Conclusion ..................................................................................... 1119
FUNDAMENTALS OF
COMPUTER PROGRAMMING
WITH C#
(The Bulgarian C# Programming Book)Svetlin Nakov & Co.
Dilyan Dimitrov
Hristo Germanov
Fundamentals of Computer Programming with C#
(The Bulgarian C# Programming Book) by Svetlin Nakov & Co. http://www.introprogramming.infoISBN: 978-954-400-773-7
ISBN-13: 978-954-400-773-7 (9789544007737)
ISBN-10: 954-400-773-3 (9544007733)
Pages: 1122
Language: English
Published: Sofia, 2013
Tags: book; free book; ebook; e-book; programming; computer programming; programming concepts; programming principles; tutorial;
C#; data structures; algorithms; Intro C#; C# book; book C#; CSharp; CSharp book; programming book; book programming; textbook;
learn C#; study C#; learn programming; study programming; how to program; programmer; practical programming guide; software
engineer; software engineering; computer programming; software developer; software technologies; programming techniques; logical
thinking; algorithmic thinking; developer; software development; programming knowledge; programming skills; programming language;
basics of programming; presentations; presentation slides; coding; coder; source code; compiler; development tools; code decompiler;
JustDecompile; debugging code; debugger; Visual Studio; IDE; development environment; bug fixing; class library; API; C#; .NET; .NET
Framework; types; variables; operators; expressions; statements; value types; reference types; type conversion; console; console input;
console output; console application; conditional statements; if; if-else; switch-case; loops; whole; do-while; for loops; foreach; nested
loops; arrays; matrices; multidimensional arrays; numeral systems; binary numbers; decimal numbers; hexadecimal numbers;
representations of numbers; methods; method invocation; parameters; recursion; iteration; recursive algorithms; classes; objects; fields;
constructors; properties; static fields; static methods; static constructor; static members; namespaces; exceptions; exception handling;
stack trace; catch exception; throw exception; try-catch; try-finally; using statement; strings; text processing; StringBuilder; escaping;
System.String; regular expressions; string formatting; OOP; object-oriented programming; access modifiers; public; private; protected;
internal; this keyword; const fields; readonly fields; default constructor; implicit constructor; overloading; method overloading; constructor
overloading; automatic properties; read-only properties; constants; enumerations; inner classes; nested classes; generics; generic types;
generic methods; text files; streams; files; StreamReader; StreamWriter; data structures; ADT; abstract data structure; linear data
structures; list; linked list; static list; doubly-linked list; array list; stack; queue; deque; trees; graphs; binary tree; binary search tree;
balanced tree; balanced search tree; B-tree; red-black tree; tree traversal; ordered balanced search tree; graph representation; list of
edges; list of successors; adjacency matrix; depth-first search; DFS; breadth-first search; BFS; dictionary; hash table; associative array;
hash function; collision resolution; set; multi set; bag; multi bag; multi dictionary; algorithm complexity; asymptotic notation; time
complexity; memory complexity; execution time; performance; collection classes; .NET collections; Wintellect Power Collections; OOP;
principles; abstraction; encapsulation; polymorphism; abstract class; interface; operation contract; virtual method; method overriding;
cohesion; strong cohesion; coupling; loose coupling; spaghetti code; object-oriented modeling; UML; use-case diagram; sequence diagram;
statechart diagram; activity diagram; design patterns; singleton; factory method; code quality; high-quality code; code conventions; naming
identifiers; variable names; method names; naming classes; code formatting; high-quality classes; high-quality methods; variable scope;
variable span; variable lifetime; control-flow statements; defensive programming; assertions; code documentation; documentation; self-
documenting code; code refactoring; lambda expressions; LINQ; extension methods; anonymous types; LINQ queries; data filtering; data
searching; data sorting; data grouping; problem solving; problem solving methodology; problems and solutions; generating ideas; task
decomposition; algorithm efficiency; writing code; code testing; border cases testing; borderline cases; performance testing; regression
testing; exercises; problems; solutions; programming guidelines; programming problems; programming exercises; good programmer;
efficient programmer; pragmatic programmer; Nakov; Svetlin Nakov; Software Academy; Bulgaria; Bulgarian book; BG book; Bulgarian C#
book; Kolev; Vesselin Kolev; Dilyan Dimitrov; Hristo Germanov; Iliyan Murdanliev; Mihail Stoynov; Mihail Valkov; Mira Bivas; Nikolay
Kostov; Nikolay Nedyalkov; Nikolay Vassilev; Pavel Donchev; Pavlina Hadjieva; Radoslav Ivanov; Radoslav Kirilov; Radoslav Todorov;
Stanislav Zlatinov; Stefan Staev; Teodor Bozhikov; Teodor Stoev; Tsvyatko Konov; Vesselin Georgiev; Yordan Pavlov; Yosif Yosifov, ISBN
9789544007737, ISBN 9544007733, ISBN 978-954-400-773-7, ISBN 954-400-773-3
Book Front Cover
FRQPHQPV
Contents .............................................................................................. 2
Detailed Table of Contents .................................................................. 5Preface .............................................................................................. 13
Chapter 1. Introduction to Programming........................................... 69 Chapter 2. Primitive Types and Variables ........................................ 111 Chapter 3. Operators and Expressions ............................................. 139 Chapter 4. Console Input and Output .............................................. 165 Chapter 5. Conditional Statements .................................................. 195 Chapter 6. Loops ............................................................................. 211 Chapter 7. Arrays ............................................................................ 235 Chapter 8. Numeral Systems ........................................................... 265 Chapter 9. Methods ......................................................................... 293 Chapter 10. Recursion ..................................................................... 351 Chapter 11. Creating and Using Objects .......................................... 385 Chapter 12. Exception Handling ...................................................... 415 Chapter 13. Strings and Text Processing ......................................... 457 Chapter 14. Defining Classes ........................................................... 499 Chapter 15. Text Files ...................................................................... 615 Chapter 16. Linear Data Structures ................................................. 641 Chapter 17. Trees and Graphs ......................................................... 681 Chapter 18. Dictionaries, Hash-Tables and Sets .............................. 727 Chapter 19. Data Structures and Algorithm Complexity .................. 769 Chapter 20. Object-Oriented Programming Principles ..................... 807 Chapter 21. High-Quality Programming Code .................................. 853 Chapter 22. Lambda Expressions and LINQ ..................................... 915 Chapter 23. Methodology of Problem Solving .................................. 935 Chapter 24. Sample Programming Exam ± Topic #1 ........................ 985 Chapter 25. Sample Programming Exam ± Topic #2 ...................... 1041 Chapter 26. Sample Programming Exam ± Topic #3 ...................... 1071Conclusion ..................................................................................... 1119