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The (somewhat redundant) data contract serializer (XML and JSON). • The binary serializer (binary) To illustrate suppose we define the following class:.
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3 mai 2021 to Floppy Disks CD-ROM
UM SATOPrinterAPI EN
Fundamentals of Computer Programming with C#
identifiers; variable names; method names; naming classes; Classes in C#. ... online on his personal blog at http://veskokolev.blogspot.com.
Fundamentals of Computer Programming with CSharp Nakov eBook v
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step functions dg
Fundamentals of Computer Programming with C#
(The Bulgarian C# Programming Book) by Svetlin Nakov & Co. http://www.introprogramming.infoISBN: 978-954-400-773-7
ISBN-13: 978-954-400-773-7 (9789544007737)
ISBN-10: 954-400-773-3 (9544007733)
Pages: 1122
Language: English
Published: Sofia, 2013
Tags: book; free book; ebook; e-book; programming; computer programming; programming concepts; programming principles; tutorial;
C#; data structures; algorithms; Intro C#; C# book; book C#; CSharp; CSharp book; programming book; book programming; textbook;
learn C#; study C#; learn programming; study programming; how to program; programmer; practical programming guide; software
engineer; software engineering; computer programming; software developer; software technologies; programming techniques; logical
thinking; algorithmic thinking; developer; software development; programming knowledge; programming skills; programming language;
basics of programming; presentations; presentation slides; coding; coder; source code; compiler; development tools; code decompiler;
JustDecompile; debugging code; debugger; Visual Studio; IDE; development environment; bug fixing; class library; API; C#; .NET; .NET
Framework; types; variables; operators; expressions; statements; value types; reference types; type conversion; console; console input;
console output; console application; conditional statements; if; if-else; switch-case; loops; whole; do-while; for loops; foreach; nested
loops; arrays; matrices; multidimensional arrays; numeral systems; binary numbers; decimal numbers; hexadecimal numbers;
representations of numbers; methods; method invocation; parameters; recursion; iteration; recursive algorithms; classes; objects; fields;
constructors; properties; static fields; static methods; static constructor; static members; namespaces; exceptions; exception handling;
stack trace; catch exception; throw exception; try-catch; try-finally; using statement; strings; text processing; StringBuilder; escaping;
System.String; regular expressions; string formatting; OOP; object-oriented programming; access modifiers; public; private; protected;
internal; this keyword; const fields; readonly fields; default constructor; implicit constructor; overloading; method overloading; constructor
overloading; automatic properties; read-only properties; constants; enumerations; inner classes; nested classes; generics; generic types;
generic methods; text files; streams; files; StreamReader; StreamWriter; data structures; ADT; abstract data structure; linear data
structures; list; linked list; static list; doubly-linked list; array list; stack; queue; deque; trees; graphs; binary tree; binary search tree;
balanced tree; balanced search tree; B-tree; red-black tree; tree traversal; ordered balanced search tree; graph representation; list of
edges; list of successors; adjacency matrix; depth-first search; DFS; breadth-first search; BFS; dictionary; hash table; associative array;
hash function; collision resolution; set; multi set; bag; multi bag; multi dictionary; algorithm complexity; asymptotic notation; time
complexity; memory complexity; execution time; performance; collection classes; .NET collections; Wintellect Power Collections; OOP;
principles; abstraction; encapsulation; polymorphism; abstract class; interface; operation contract; virtual method; method overriding;
cohesion; strong cohesion; coupling; loose coupling; spaghetti code; object-oriented modeling; UML; use-case diagram; sequence diagram;
statechart diagram; activity diagram; design patterns; singleton; factory method; code quality; high-quality code; code conventions; naming
identifiers; variable names; method names; naming classes; code formatting; high-quality classes; high-quality methods; variable scope;
variable span; variable lifetime; control-flow statements; defensive programming; assertions; code documentation; documentation; self-
documenting code; code refactoring; lambda expressions; LINQ; extension methods; anonymous types; LINQ queries; data filtering; data
searching; data sorting; data grouping; problem solving; problem solving methodology; problems and solutions; generating ideas; task
decomposition; algorithm efficiency; writing code; code testing; border cases testing; borderline cases; performance testing; regression
testing; exercises; problems; solutions; programming guidelines; programming problems; programming exercises; good programmer;
efficient programmer; pragmatic programmer; Nakov; Svetlin Nakov; Software Academy; Bulgaria; Bulgarian book; BG book; Bulgarian C#
book; Kolev; Vesselin Kolev; Dilyan Dimitrov; Hristo Germanov; Iliyan Murdanliev; Mihail Stoynov; Mihail Valkov; Mira Bivas; Nikolay
Kostov; Nikolay Nedyalkov; Nikolay Vassilev; Pavel Donchev; Pavlina Hadjieva; Radoslav Ivanov; Radoslav Kirilov; Radoslav Todorov;
Stanislav Zlatinov; Stefan Staev; Teodor Bozhikov; Teodor Stoev; Tsvyatko Konov; Vesselin Georgiev; Yordan Pavlov; Yosif Yosifov, ISBN
9789544007737, ISBN 9544007733, ISBN 978-954-400-773-7, ISBN 954-400-773-3
Book Front Cover
FRQPHQPV
Contents .............................................................................................. 2
Detailed Table of Contents .................................................................. 5Preface .............................................................................................. 13
Chapter 1. Introduction to Programming........................................... 69 Chapter 2. Primitive Types and Variables ........................................ 111 Chapter 3. Operators and Expressions ............................................. 139 Chapter 4. Console Input and Output .............................................. 165 Chapter 5. Conditional Statements .................................................. 195 Chapter 6. Loops ............................................................................. 211 Chapter 7. Arrays ............................................................................ 235 Chapter 8. Numeral Systems ........................................................... 265 Chapter 9. Methods ......................................................................... 293 Chapter 10. Recursion ..................................................................... 351 Chapter 11. Creating and Using Objects .......................................... 385 Chapter 12. Exception Handling ...................................................... 415 Chapter 13. Strings and Text Processing ......................................... 457 Chapter 14. Defining Classes ........................................................... 499 Chapter 15. Text Files ...................................................................... 615 Chapter 16. Linear Data Structures ................................................. 641 Chapter 17. Trees and Graphs ......................................................... 681 Chapter 18. Dictionaries, Hash-Tables and Sets .............................. 727 Chapter 19. Data Structures and Algorithm Complexity .................. 769 Chapter 20. Object-Oriented Programming Principles ..................... 807 Chapter 21. High-Quality Programming Code .................................. 853 Chapter 22. Lambda Expressions and LINQ ..................................... 915 Chapter 23. Methodology of Problem Solving .................................. 935 Chapter 24. Sample Programming Exam ± Topic #1 ........................ 985 Chapter 25. Sample Programming Exam ± Topic #2 ...................... 1041 Chapter 26. Sample Programming Exam ± Topic #3 ...................... 1071Conclusion ..................................................................................... 1119
FUNDAMENTALS OF
COMPUTER PROGRAMMING
WITH C#
(The Bulgarian C# Programming Book)Svetlin Nakov & Co.
Dilyan Dimitrov
Hristo Germanov
Iliyan Murdanliev
Mihail Stoynov
Mihail Valkov
Mira Bivas
Nikolay Kostov
Nikolay Nedyalkov
Nikolay Vasilev
Pavel Donchev
Pavlina Hadjieva
Radoslav Ivanov
Radoslav Kirilov
Radoslav Todorov
Stanislav Zlatinov
Stefan Staev
Svetlin Nakov
Teodor Bozhikov
Teodor Stoev
Tsvyatko Konov
Vesselin Georgiev
Veselin Kolev
Yordan Pavlov
Yosif Yosifov
Sofia, 2013
FUNDAMENTALS OF COMPUTER
PROGRAMMING WITH C#
(The Bulgarian C# Programming Book) 6YHPOLQ 1MNRY FRB 2013
The book is distributed freely under the following license conditions:1. Book readers (users) may:
- distribute free of charge unaltered copies of the book in electronic or paper format; - use portions of the book and the source code examples or their modifications, for all intents and purposes, including educational and commercial projects, provided they clearly specify the original source, the original author(s) of the corresponding text or source code, this license and the website www.introprogramming.info; - distribute free of charge portions of the book or modified copies of it (including translating the book into other languages or adapting it to other programming languages and platforms), but only by explicitly mentioning the original source and the authors of the corresponding text, source code or other material, this license and the official website of the project: www.introprogramming.info.2. Book readers (users) may NOT:
- distribute for profit the book or portions of it, with the exception of the source code; - remove this license from the book when modifying it for own needs. All trademarks referenced in this book are the property of their respective owners.Official Web Site:
http://www.introprogramming.infoISBN 978-954-400-773-7
GHPMLOHG 7DEOHRI&RQWHQWV
Contents .............................................................................................. 2
Detailed Table of Contents .................................................................. 5Preface .............................................................................................. 13
About the Book ............................................................................................. 13
C# and .NET Framework ................................................................................ 17
How ǺȖ Read This Book? ................................................................................ 22
Why Are Data Structures and Algorithms Emphasized? ...................................... 25 Do You Really Want to Become a Programmer? ................................................. 26 History: How Did This Book Come to Be? ......................................................... 38Authors and Contributors ............................................................................... 40
The Book Is Free of Charge! ........................................................................... 53
Reviews ....................................................................................................... 53
License ........................................................................................................ 63
Resources Coming with the Book ..................................................................... 65
Chapter 1. Introduction to Programming........................................... 69In This Chapter ............................................................................................. 69
What Does It Mean "To Program"? .................................................................. 69
Stages in Software Development ..................................................................... 71
Our First C# Program .................................................................................... 75
The C# Language and the .NET Platform .......................................................... 79Visual Studio IDE .......................................................................................... 93
Alternatives to Visual Studio .......................................................................... 104
Decompiling Code ........................................................................................ 104
C# in Linux, iOS and Android ......................................................................... 107
Other .NET Languages .................................................................................. 107
Exercises ..................................................................................................... 108
Solutions and Guidelines ............................................................................... 108
Chapter 2. Primitive Types and Variables ........................................ 111In This Chapter ............................................................................................ 111
What Is a Variable? ...................................................................................... 111
Data Types .................................................................................................. 111
Variables ..................................................................................................... 123
Fundamentals of Computer Programming with C#
(The Bulgarian C# Programming Book) by Svetlin Nakov & Co. http://www.introprogramming.infoISBN: 978-954-400-773-7
ISBN-13: 978-954-400-773-7 (9789544007737)
ISBN-10: 954-400-773-3 (9544007733)
Pages: 1122
Language: English
Published: Sofia, 2013
Tags: book; free book; ebook; e-book; programming; computer programming; programming concepts; programming principles; tutorial;
C#; data structures; algorithms; Intro C#; C# book; book C#; CSharp; CSharp book; programming book; book programming; textbook;
learn C#; study C#; learn programming; study programming; how to program; programmer; practical programming guide; software
engineer; software engineering; computer programming; software developer; software technologies; programming techniques; logical
thinking; algorithmic thinking; developer; software development; programming knowledge; programming skills; programming language;
basics of programming; presentations; presentation slides; coding; coder; source code; compiler; development tools; code decompiler;
JustDecompile; debugging code; debugger; Visual Studio; IDE; development environment; bug fixing; class library; API; C#; .NET; .NET
Framework; types; variables; operators; expressions; statements; value types; reference types; type conversion; console; console input;
console output; console application; conditional statements; if; if-else; switch-case; loops; whole; do-while; for loops; foreach; nested
loops; arrays; matrices; multidimensional arrays; numeral systems; binary numbers; decimal numbers; hexadecimal numbers;
representations of numbers; methods; method invocation; parameters; recursion; iteration; recursive algorithms; classes; objects; fields;
constructors; properties; static fields; static methods; static constructor; static members; namespaces; exceptions; exception handling;
stack trace; catch exception; throw exception; try-catch; try-finally; using statement; strings; text processing; StringBuilder; escaping;
System.String; regular expressions; string formatting; OOP; object-oriented programming; access modifiers; public; private; protected;
internal; this keyword; const fields; readonly fields; default constructor; implicit constructor; overloading; method overloading; constructor
overloading; automatic properties; read-only properties; constants; enumerations; inner classes; nested classes; generics; generic types;
generic methods; text files; streams; files; StreamReader; StreamWriter; data structures; ADT; abstract data structure; linear data
structures; list; linked list; static list; doubly-linked list; array list; stack; queue; deque; trees; graphs; binary tree; binary search tree;
balanced tree; balanced search tree; B-tree; red-black tree; tree traversal; ordered balanced search tree; graph representation; list of
edges; list of successors; adjacency matrix; depth-first search; DFS; breadth-first search; BFS; dictionary; hash table; associative array;
hash function; collision resolution; set; multi set; bag; multi bag; multi dictionary; algorithm complexity; asymptotic notation; time
complexity; memory complexity; execution time; performance; collection classes; .NET collections; Wintellect Power Collections; OOP;
principles; abstraction; encapsulation; polymorphism; abstract class; interface; operation contract; virtual method; method overriding;
cohesion; strong cohesion; coupling; loose coupling; spaghetti code; object-oriented modeling; UML; use-case diagram; sequence diagram;
statechart diagram; activity diagram; design patterns; singleton; factory method; code quality; high-quality code; code conventions; naming
identifiers; variable names; method names; naming classes; code formatting; high-quality classes; high-quality methods; variable scope;
variable span; variable lifetime; control-flow statements; defensive programming; assertions; code documentation; documentation; self-
documenting code; code refactoring; lambda expressions; LINQ; extension methods; anonymous types; LINQ queries; data filtering; data
searching; data sorting; data grouping; problem solving; problem solving methodology; problems and solutions; generating ideas; task
decomposition; algorithm efficiency; writing code; code testing; border cases testing; borderline cases; performance testing; regression
testing; exercises; problems; solutions; programming guidelines; programming problems; programming exercises; good programmer;
efficient programmer; pragmatic programmer; Nakov; Svetlin Nakov; Software Academy; Bulgaria; Bulgarian book; BG book; Bulgarian C#
book; Kolev; Vesselin Kolev; Dilyan Dimitrov; Hristo Germanov; Iliyan Murdanliev; Mihail Stoynov; Mihail Valkov; Mira Bivas; Nikolay
Kostov; Nikolay Nedyalkov; Nikolay Vassilev; Pavel Donchev; Pavlina Hadjieva; Radoslav Ivanov; Radoslav Kirilov; Radoslav Todorov;
Stanislav Zlatinov; Stefan Staev; Teodor Bozhikov; Teodor Stoev; Tsvyatko Konov; Vesselin Georgiev; Yordan Pavlov; Yosif Yosifov, ISBN
9789544007737, ISBN 9544007733, ISBN 978-954-400-773-7, ISBN 954-400-773-3
Book Front Cover
FRQPHQPV
Contents .............................................................................................. 2
Detailed Table of Contents .................................................................. 5Preface .............................................................................................. 13
Chapter 1. Introduction to Programming........................................... 69 Chapter 2. Primitive Types and Variables ........................................ 111 Chapter 3. Operators and Expressions ............................................. 139 Chapter 4. Console Input and Output .............................................. 165 Chapter 5. Conditional Statements .................................................. 195 Chapter 6. Loops ............................................................................. 211 Chapter 7. Arrays ............................................................................ 235 Chapter 8. Numeral Systems ........................................................... 265 Chapter 9. Methods ......................................................................... 293 Chapter 10. Recursion ..................................................................... 351 Chapter 11. Creating and Using Objects .......................................... 385 Chapter 12. Exception Handling ...................................................... 415 Chapter 13. Strings and Text Processing ......................................... 457 Chapter 14. Defining Classes ........................................................... 499 Chapter 15. Text Files ...................................................................... 615 Chapter 16. Linear Data Structures ................................................. 641 Chapter 17. Trees and Graphs ......................................................... 681 Chapter 18. Dictionaries, Hash-Tables and Sets .............................. 727 Chapter 19. Data Structures and Algorithm Complexity .................. 769 Chapter 20. Object-Oriented Programming Principles ..................... 807 Chapter 21. High-Quality Programming Code .................................. 853 Chapter 22. Lambda Expressions and LINQ ..................................... 915 Chapter 23. Methodology of Problem Solving .................................. 935 Chapter 24. Sample Programming Exam ± Topic #1 ........................ 985 Chapter 25. Sample Programming Exam ± Topic #2 ...................... 1041 Chapter 26. Sample Programming Exam ± Topic #3 ...................... 1071Conclusion ..................................................................................... 1119
FUNDAMENTALS OF
COMPUTER PROGRAMMING
WITH C#
(The Bulgarian C# Programming Book)Svetlin Nakov & Co.
Dilyan Dimitrov
Hristo Germanov
Iliyan Murdanliev
Mihail Stoynov
Mihail Valkov
Mira Bivas
Nikolay Kostov
Nikolay Nedyalkov
Nikolay Vasilev
Pavel Donchev
Pavlina Hadjieva
Radoslav Ivanov
Radoslav Kirilov
Radoslav Todorov
Stanislav Zlatinov
Stefan Staev
Svetlin Nakov
Teodor Bozhikov
Teodor Stoev
Tsvyatko Konov
Vesselin Georgiev
Veselin Kolev
Yordan Pavlov
Yosif Yosifov
Sofia, 2013
FUNDAMENTALS OF COMPUTER
PROGRAMMING WITH C#
(The Bulgarian C# Programming Book) 6YHPOLQ 1MNRY FRB 2013
The book is distributed freely under the following license conditions:1. Book readers (users) may:
- distribute free of charge unaltered copies of the book in electronic or paper format; - use portions of the book and the source code examples or their modifications, for all intents and purposes, including educational and commercial projects, provided they clearly specify the original source, the original author(s) of the corresponding text or source code, this license and the website www.introprogramming.info; - distribute free of charge portions of the book or modified copies of it (including translating the book into other languages or adapting it to other programming languages and platforms), but only by explicitly mentioning the original source and the authors of the corresponding text, source code or other material, this license and the official website of the project: www.introprogramming.info.2. Book readers (users) may NOT:
- distribute for profit the book or portions of it, with the exception of the source code; - remove this license from the book when modifying it for own needs. All trademarks referenced in this book are the property of their respective owners.Official Web Site:
http://www.introprogramming.infoISBN 978-954-400-773-7
GHPMLOHG 7DEOHRI&RQWHQWV
Contents .............................................................................................. 2
Detailed Table of Contents .................................................................. 5Preface .............................................................................................. 13
About the Book ............................................................................................. 13
C# and .NET Framework ................................................................................ 17
How ǺȖ Read This Book? ................................................................................ 22
Why Are Data Structures and Algorithms Emphasized? ...................................... 25 Do You Really Want to Become a Programmer? ................................................. 26 History: How Did This Book Come to Be? ......................................................... 38Authors and Contributors ............................................................................... 40
The Book Is Free of Charge! ........................................................................... 53
Reviews ....................................................................................................... 53
License ........................................................................................................ 63
Resources Coming with the Book ..................................................................... 65
Chapter 1. Introduction to Programming........................................... 69In This Chapter ............................................................................................. 69
What Does It Mean "To Program"? .................................................................. 69
Stages in Software Development ..................................................................... 71
Our First C# Program .................................................................................... 75
The C# Language and the .NET Platform .......................................................... 79Visual Studio IDE .......................................................................................... 93
Alternatives to Visual Studio .......................................................................... 104
Decompiling Code ........................................................................................ 104
C# in Linux, iOS and Android ......................................................................... 107
Other .NET Languages .................................................................................. 107
Exercises ..................................................................................................... 108
Solutions and Guidelines ............................................................................... 108
Chapter 2. Primitive Types and Variables ........................................ 111In This Chapter ............................................................................................ 111
What Is a Variable? ...................................................................................... 111
Data Types .................................................................................................. 111
Variables ..................................................................................................... 123