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Think Java
How to Think Like a Computer Scientist
Version 6.1.3
Think Java
How to Think Like a Computer Scientist
Version 6.1.3
Allen B. Downey and Chris Mayeld
Green Tea Press
Needham, Massachusetts
Copyright?2016 Allen B. Downey and Chris Mayeld.
Green Tea Press
9 Washburn Ave
Needham, MA 02492
Permission is granted to copy, distribute, and/or modify this work under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike3.0 Unported License, which is available athttp://creativecommons.org/
licenses/by-nc-sa/3.0/.The original form of this book is L
ATEX source code. Compiling this code has
the eect of generating a device-independent representation of the book, which can be converted to other formats and printed. The L ATEX source for this book is available fromhttp://thinkjava.org.Contents
Preface
xiii1 The way of the program
11.1 What is programming?
11.2 What is computer science?
21.3 Programming languages
31.4 The hello world program
41.5 Displaying strings
61.6 Escape sequences
71.7 Formatting code
81.8 Debugging code
91.9 Vocabulary
101.10 Exercises
122 Variables and operators
152.1 Declaring variables
152.2 Assignment
162.3 State diagrams
172.4 Printing variables
182.5 Arithmetic operators
19 vi CONTENTS2.6 Floating-point numbers
212.7 Rounding errors
222.8 Operators for strings
232.9 Composition
242.10 Types of errors
252.11 Vocabulary
282.12 Exercises
303 Input and output
333.1 The System class
333.2 The Scanner class
343.3 Program structure
363.4 Inches to centimeters
373.5 Literals and constants
383.6 Formatting output
383.7 Centimeters to inches
403.8 Modulus operator
413.9 Putting it all together
413.10 The Scanner bug
433.11 Vocabulary
443.12 Exercises
454 Void methods
494.1 Math methods
494.2 Composition revisited
504.3 Adding new methods
514.4 Flow of execution
54CONTENTS vii
4.5 Parameters and arguments
554.6 Multiple parameters
564.7 Stack diagrams
574.8 Reading documentation
594.9 Writing documentation
614.10 Vocabulary
634.11 Exercises
635 Conditionals and logic
675.1 Relational operators
675.2 Logical operators
685.3 Conditional statements
695.4 Chaining and nesting
715.5 Flag variables
725.6 The return statement
725.7 Validating input
735.8 Recursive methods
745.9 Recursive stack diagrams
765.10 Binary numbers
775.11 Vocabulary
795.12 Exercises
806 Value methods
856.1 Return values
856.2 Writing methods
886.3 Method composition
906.4 Overloading
92viii CONTENTS
6.5 Boolean methods
936.6 Javadoc tags
946.7 More recursion
956.8 Leap of faith
976.9 One more example
986.10 Vocabulary
986.11 Exercises
997 Loops
1057.1 The while statement
1057.2 Generating tables
1077.3 Encapsulation and generalization
1097.4 More generalization
1127.5 The for statement
1147.6 The do-while loop
1157.7 Break and continue
1167.8 Vocabulary
1187.9 Exercises
1188 Arrays
1238.1 Creating arrays
1238.2 Accessing elements
1248.3 Displaying arrays
1258.4 Copying arrays
1278.5 Array length
1288.6 Array traversal
1288.7 Random numbers
129CONTENTS ix
8.8 Traverse and count
1318.9 Building a histogram
1318.10 The enhanced for loop
1338.11 Vocabulary
1348.12 Exercises
1349 Strings and things
1399.1 Characters
1399.2 Strings are immutable
1419.3 String traversal
1419.4 Substrings
1439.5 The indexOf method
1449.6 String comparison
1449.7 String formatting
1459.8 Wrapper classes
1469.9 Command-line arguments
1479.10 Vocabulary
1489.11 Exercises
14910 Objects
15510.1 Point objects
15510.2 Attributes
15610.3 Objects as parameters
15710.4 Objects as return types
15810.5 Mutable objects
15910.6 Aliasing
16010.7 The null keyword
161x CONTENTS
10.8 Garbage collection
16210.9 Class diagrams
16210.10 Java library source
16310.11 Vocabulary
16410.12 Exercises
16511 Classes
17111.1 The Time class
17211.2 Constructors
17311.3 More constructors
17411.4 Getters and setters
17611.5 Displaying objects
17811.6 The toString method
17911.7 The equals method
18011.8 Adding times
18111.9 Pure methods and modiers
18311.10 Vocabulary
18411.11 Exercises
18612 Arrays of objects
18912.1 Card objects
18912.2 Card toString
19112.3 Class variables
19312.4 The compareTo method
19412.5 Cards are immutable
19512.6 Arrays of cards
19612.7 Sequential search
198CONTENTS xi
12.8 Binary search
19912.9 Tracing the code
20112.10 Recursive version
20212.11 Vocabulary
20212.12 Exercises
20313 Objects of arrays
20513.1 The Deck class
20513.2 Shuing decks
20713.3 Selection sort
20813.4 Merge sort
20813.5 Subdecks
20913.6 Merging decks
21013.7 Adding recursion
21113.8 Vocabulary
21213.9 Exercises
21314 Objects of objects
21514.1 Decks and hands
21614.2 CardCollection
21614.3 Inheritance
21914.4 Dealing cards
22114.5 The Player class
22314.6 The Eights class
22614.7 Class relationships
23014.8 Vocabulary
23114.9 Exercises
231xii CONTENTS
A Development tools
233A.1 Installing DrJava
233A.2 DrJava interactions
235A.3 Command-line interface
236A.4 Command-line testing
237A.5 Running Checkstyle
239A.6 Tracing with a debugger
240A.7 Testing with JUnit
241A.8 Vocabulary
243B Java 2D graphics
245B.1 Creating graphics
245B.2 Graphics methods
246B.3 Example drawing
248B.4 Vocabulary
250B.5 Exercises
250C Debugging
253C.1 Compile-time errors
253C.2 Run-time errors
257C.3 Logic errors
261Index 267
Preface
Think Javais an introduction to computer science and programming intended for readers with little or no experience. We start with the most basic concepts and are careful to dene all terms when they are rst used. The book presents each new idea in a logical progression. Larger topics, like recursion and object- oriented programming, are divided into smaller examples and introduced over the course of several chapters. This book is intentionally concise. Each chapter is 12{14 pages and covers the material for one week of a college course. It is not meant to be a comprehensive presentation of Java, but rather, an initial exposure to programming constructs and techniques. We begin with small problems and basic algorithms and work up to object-oriented design. In the vocabulary of computer science pedagogy, this book uses the \objects late" approach.The philosophy behind the book
Here are the guiding principles that make the book the way it is: ?One concept at a time.We break down topics that give beginners trouble into a series of small steps, so that they can exercise each new concept in isolation before continuing. ?Balance of Java and concepts.The book is not primarily about Java; it uses code examples to demonstrate computer science. Most chapters start with language features and end with concepts. xiv PREFACE ?Conciseness.An important goal of the book is to be small enough so that students can read and understand the entire text in a one-semester college or AP course. ?Emphasis on vocabulary.We try to introduce the minimum number of terms and dene them carefully when they are rst used. We also organize them in glossaries at the end of each chapter. ?Program development.There are many strategies for writing programs, including bottom-up, top-down, and others. We demonstrate multiple program development techniques, allowing readers to choose methods that work best for them. ?Multiple learning curves.To write a program, you have to understand the algorithm, know the programming language, and be able to debug errors. We discuss these and other aspects throughout the book, and include an appendix that summarizes our advice.Object-oriented programming
Some Java books introduce classes and objects immediately; others begin with procedural programming and transition to object-oriented more gradually. Many of Java's object-oriented features are motivated by problems with previ-quotesdbs_dbs41.pdfusesText_41[PDF] liste de tous les mots scrabble pdf
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