[PDF] Solving the Rubiks Cube Feb 21 2004 These instructions





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2x2 Tutorial

Before you start learning to solve there are a few things you should have



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solving the Rubik's Cube (original 3x3) but still a challenge. The Rubik's Mini is solved using sequences of moves known as algorithms.



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The 2x2 is like a 3x3 cube without edge or center pieces (displayed in picture beside) It’s recommended that you read (or at least look over) the “Ryan’s Guild to Speed Cubing” before reading this due to the fact that the method and algorithms are insanely close to being the same



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The first solutionbelow will use all the faces because it is based on a solution for the normal Rubik's Cube Solution 1: Phase 1: Solve the top layer a Decide which colour you want to place on the top face Then hold the cube so that at least one piece alreadyshows that colour on the top face

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  • How to Solve The Pocket Cube?

    The 2x2 cube is basically a Rubik's Cube without center and edge pieces having only the 8 corner pieces. If you can solve the classic 3x3x3then you will be able to unjumble this one too. You might meet two cases that you will never see on the 3x3x3: when two pieces are switched on the last layer. To handle this problem use one of the algorithms. If...

Do you know how to solve a 2x2 cube?

If you can already solve the classic Rubik's cube, then lucky you- you already know how to solve a 2x2 cube! Here is a nice perspective of the puzzle: the 2x2 cube is actually a regular 3x3 cube, without the edges and the center pieces. So basically solving the 2x2 cube will be identical to solving only the corners of the 3x3.

How do you rotate a 2x2 Rubik's cube?

counterclockwise along the y-axis, and a z2 rotation would rotate the cube 1800along the z-axis. Here are examples of rotations: F R B U L D F F’ F2 x y’ z2 Step1: Solving the first layer Now that you know everything you need to know in order to start solving a 2x2 Rubik’s cube, lets start with solving the first layer.

How to solve a Rubik's cube by Shelley Chang?

How to Solve the Rubik's Cube by Shelley Chang (appropriated by Lucas Garron) Notation A letter by itself (e.g. F) means turn that face 90 degrees clockwise with respect to the center of the cube. A letter with an apostrophe (F') denotes a 90 degree counter-clockwise turn.

What should I know before learning to solve a Rubik's cube?

Before you start learning to solve, there are a few things you should have, and a few things you should know: • First of all, you’ll need a 2x2 Rubik’s cube, which you obviously have or you wouldn’t be reading this. • It’s strongly advised (but not necessary) to have complete, or at least partial, knowledge of how to solve a 3x3 cube.

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DIRECTIONS FOR SOLVING THE RUBIK'S CUBE

These instructions can be used to solve a 3x3x3 Rubik's Cube and also a 2x2x2 Rubik's mini cube starting

from any combination of colors on a mixed up cube. The instructions are both easy to follow and easy to

memorize. Furthermore, the approach to solving the cube I take seems to be different than others on the

web. If you have had problems with other solutions, I would suggest mine since it is foolproof and is only

four easy steps (though I divided three of them up into two parts). I would appreciate any and all feedback or

questions about the instructions; please see the end of this page for the e-mail address.

I have recently learned that the solution I describe was popularized by Minh Thai, the National Champion cube solver whose record

Time in late 1981 was 26.04 seconds (he was on the TV show "That's Incredible"). He went on to publish a booklet entitled "The

Winning Solution" (1982), talking about his method for solving the cube, a "corners first" approach, based on the solution presented

by Ideal Toy Company (The Ideal Solution, 1980), the book which I believe I learned this solution from. (Information from the

Rubik's FAQ and from Philip R. Marshall's comparison page, comparing various solutions.)

Note: I also have instructions for how to solve a cube when it has pictures on each face. By putting a

picture on each face, or even a small logo on the middle-center piece of each face, the orientation of the

middle-center pieces becomes significant in order to show the picture correctly. Various moves are described to correct for this problem.

Purchasing Puzzles: If you are having troubles finding stores that sell cubes and similar puzzles, I have a

list of on-line sites that may have what you're looking for.

My other cube pages

See Denny's solution for solving the 3x3x3 cube. This is a more detailed solution for the 3x3 than the one I provide (mirrored from the now missing See Denny's solution for solving the 4x4x4 cube (mirrored from the now missing My directions for Solving the Professor Cube (5x5x5)

My directions for Solving the Square 1

My directions for Solving the Pyramix (Pyramid)

As a preview, the steps are:

1. Solve the top

2. and 3. Correctly position and orient the bottom four (remaining four) corners

4. and 5. Complete the bottom

6. and 7. Correctly position and orient the four remaining middle edge pieces.

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NOTE: Only steps 1 through 3 are required for solving a 2x2x2 cube. Furthermore, you only need to match

up the corners of the 2x2x2 cube with the corners of the 3x3x3 cube in the diagrams, and the directions will

apply perfectly.

KEY TO SYMBOLS FOR THE MOVES

The figures in this document represent a sample cube. Although the colors on your personal Rubik's cube may be different than the figures, I feel that the colored figures will still be helpful in solving the cube. I would suggest matching as many colors on your cube as possible to the figures, then making mental notes about which colors correspond between your cube and the figures. For example, perhaps you can match the red, green, and blue sides exactly, but the yellow in the figures corresponds to pink on your cube. Just keep this equivalency in mind when looking at the figures. In addition, I have numbered the middle-center pieces for reference such that 1 and 2 are opposite each other and 3, 4, 5, and

6 go around the cube in a circle. Finally, the diagrams show all six

sides of the cube by pretending that mirrors are being held up so that you may see the "hidden" sides. If you have trouble discerning the difference between green and yellow, try this alternative page.

The directions for what parts of the cube to turn and when are given in a code that is relative to the current

positioning of the cube. Each side or slice descriptor refers to a side with respect to the figure the move is

referenced to. This means that the front side can be a different color, depending on the diagram being used.

The code is easy to follow and instructive diagrams are included for each of the moves.

The Letters:

The side descriptors are:

U for the top (Upper) side

L for the left hand side

F for the front side

The slice descriptors are:

H for the horizontal slice between the top and bottom sides) V for the vertical slice (between the left and right sides). Although the directions are relative to the current positioning of the cube, the numbers assigned to each side always stay with the same color/side they were originally assigned.

If you are wondering what symbols are used for the bottom, right, and back, I haven't left them out. The main directions do not

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Page 3 of 12http://www.alchemistmatt.com/cube/rubik.html reference these sides, so I won't assign them symbols.

The Numbers:

The numbers tell you which direction to rotate a given side or slice and how many times to rotate it: 1

for one quarter turn clockwise, -1 for one quarter turn counterclockwise, and 2 for two quarter turns

(half way around). For example, U F2 L-1 means to rotate the upper side clockwise one quarter turn, the front side clockwise twice (half way around), and the left side counterclockwise one quarter turn. Look directly at the specified side indicated to determine which direction is clockwise or counterclockwise. For the vertical slice, V, look at the cube through the right side to determine the clockwise direction. For the horizontal slice, H, look at the cube through the top side to determine the clockwise direction. To further clarify this notation, each of the moves has detailed accompanying figures to better describe them. Simple click on a figure to see the moves graphically.

In the figures, any gray pieces represent pieces that don't matter and can be any color. To increase clarity, I

have shown a lot of colored pieces. In most cases, the figures represent an example of the situation being

described, while the colors don't have to match perfectly, particularly when I describe correctly positioned

yet incorrectly rotated pieces. Wherever I have placed numbers on the pieces in the figures, though, they

should match up perfectly. • Step 1: Solve the top side of the cube (Side 1 in the figures)

Pick a middle-center piece to represent the first

side of the cube solved (side 1 in the diagrams) and solve that side (make it a solid color). Be sure to have correctly colored and matched edge and corner pieces, such that an evenly colored border exists around the side, as shown in Figure 1.

Hopefully you can accomplish Step 1 without any help from me. It's just a matter of moving pieces out of

the way to insert desired pieces in the correct locations. Still, if you would like further help on this, follow

me to the Step 1 page.

05/29/2007 01:05 AMSolving the Rubik's Cube

Page 4 of 12http://www.alchemistmatt.com/cube/rubik.html • Step 2: Position the 4 corner pieces of Side 2

Check the bottom four corner pieces (Side 2) to see which are in the correct location to match up with

the three adjacent middle-center pieces. Note that the pieces being examined need not have the correct

orientation (matching colors touching), they need only be positioned correctly (correspond to the

correct colors). For example, in Figure 2, the white-red-green corner piece is correctly positioned but

not correctly oriented while in Figure 5 it is correctly positioned and also correctly oriented. Finding how many of the bottom four corner pieces are correctly positioned requires rotating side 2

(the white side) until two or four pieces are in the correct position. One of the four positions of side 2

will always have two or four pieces correctly positioned. Although you may see cases where one or

three pieces are correctly positioned, you need to ignore those cases. Just keep rotating side 2 and you

should eventually see at least two pieces in the correct position.

2a. If the two corners in the correct position are parallel (in line on the same edge):

Orient the cube as shown in Figure 2 where the

two corner pieces in the correct position are at the front-top corners of the cube and the two corner pieces in the incorrect position are at the front-bottom corners of the cube. Perform Move

1, then proceed to step 3.

Move 1: U-1 F U L-1 U L U-1 F2

In words, rotate the upper side (red here) one quarter turn counter-clockwise, then the front side (white here) 1/4 turn clockwise, then the upper side 1/4 turn clockwise, then the left side (yellow here) 1/4 turn counter clockwise, etc. If this notation is still confusing, click on Figure 2 to see example figures demonstrating the move.

2b. If the two corners in the correct position are diagonal to each other:

Orient the cube as shown in Figure 3, with side

1 in the back and either of the correctly

positioned corners in the top-left-front and bottom-right-front positions. Perform Move 1,

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Page 5 of 12http://www.alchemistmatt.com/cube/rubik.html then go back to step 2, progressing to step 2a after correctly rotating Side 2 as instructed. • Step 3: Orient the four corner pieces of Side 2

Examine side 2 of the cube. Zero, one, two, three, or even four of the corner pieces will be oriented

correctly such that they perfectly line up with their adjacent middle-center pieces. If all four are correct, the

cube should look as shown in Figure 8 (below). If not:

3a. For zero correctly oriented pieces:

Position the cube as shown in Figure 4 such that

Side 2 is facing you. Perform Move 2, then

return to the start of step 3.

Move 2: U-1 F2 U F U-1 F U F2

In words, rotate the upper side (red here) one quarter turn counter-clockwise, then the front side (white here) two quarter turns (half-way around), then the upper side 1/4 turn clockwise, etc.

3b. For one correctly oriented piece:

Position the cube as shown in Figure 5. Perform

Move 2, then return to the start of step 3 only if the four corner pieces of side 2 are not oriented correctly. If they are correct, as shown in Figure

8, go to step 4.

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3c. For two correctly oriented pieces:

Position the cube as shown in Figure 6. Perform

Move 2, then return to the start of step 3.

3d. For three correctly oriented pieces:

It is not possible to have 7 corners oriented

correctly while just one is incorrect. If your cube is in fact like this then it has been disassembled in the past and incorrectly reassembled. You will have to disassemble it again and reassemble correctly.

NOTE: Step 3 may need to be repeated numerous

times. Also, the move directly before all four corner pieces are oriented correctly will have just one piece oriented correctly, as shown in Figure 5 (step 3b).

This does not mean, however, that you will

always achieve Figure 8 when just one piece is oriented correctly. Again, just keep repeating step 3 until Figure 8 is achieved. It will happen, trust me. Move 2 is sort of a black magic move, but it works.

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If you end up performing Move 2 over 10 times,

either some of the corners on side 1 (the blue side) are incorrectly twisted or you're not setting up the cube as shown in the figures.

NOTE: To achieve the image shown in Figure 8, the

slice containing middle-center pieces 3, 4, 5, and 6 may need to be rotated. Side 2 may also need to be rotated. • Step 4: Complete side 2

The four remaining pieces for side 2 should be scattered throughout the unsolved portion of the cube.

To insert each piece, set up the cube by rotating the center slice (between the blue and white sides) to

position the desired piece as shown in Figures 9 or Figure 10, then follow the directions given. In the

figures, the piece to be inserted is the Red-White middle edge piece. The move will insert it into side

two, orienting it in the correct way.

There are two different moves, since the piece could initially be positioned one of two ways. In both

moves, the piece to be positioned moves through the keyhole -- a hole we'll make in the already

solved blue side to allow pieces to pass through it without disturbing the rest of side 1. The first time

you use Move 3 or Move 4 you will remove a piece from side 1 and create the keyhole. From then on, use the keyhole as directed below to move pieces through it and leave side 1 undisturbed.

In order to get your cube to match Figure 9 or Figure 10, you will need to rotate side 2 (the bottom)

and the center slice, putting the piece to be positioned on the back right, and the spot where it goes in

the front.

If the cube looks like Figure 9, then Move 3

will put the piece into place.

Move 3: F H2 F-1

In words, rotate the front side (red here) one quarter turn clockwise, then the middle horizontal slice (containing the red, green, pink, and yellow middle-center pieces) two quarter turns (half- way around), then the front side one quarter turn counter clockwise.

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If the cube looks like Figure 10, then Move 4

will put the piece into place.

Move 4: F-1 H F

In words, rotate the front side (red here) one quarter turn counter clockwise, then the middle horizontal slice (containing the red, green, pink, and yellow middle-center pieces) one quarter turn clockwise (so that the red/white corner piece moves toward the front), then the front side one quarter turn clockwise. Continue to use the keyhole to insert the three remaining side 2 center-edge pieces. Just be sure to always move pieces through the keyhole and not to disturb any other pieces on the top. Instructions are available to explain this in more detail.

If one of the pieces needed is already in side 2, but positioned or oriented incorrectly, simply move it

out of side 2 by using Move 4. If one of the pieces needed is in the keyhole, then set up the cube as shown in Figure 10 and use Move 4 to move it out. When doing this, don't worry about what piece is in the back right edge. Just be sure to rotate side two such that an uncompleted edge is facing forward. Detailed diagrams and instructions covering the above two exceptions are available. • Step 5: Fill in the keyhole

Orient the cube as shown in Figure 11 or Figure 12, depending on how the keyhole piece is oriented in the

middle horizontal slice. If the keyhole piece is already in the keyhole but oriented incorrectly, simply move

it out by using Move 3 or 4 (it doesn't matter which) and go back to step 4.

If the cube looks like Figure 11, then Move 5

will put the piece into place.

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Move 5: F H-1 F-1 H-1 F H F-1

In words, rotate the front side (red here) one quarter turn clockwise, the middle horizontal slice (between the blue and white sides) one quarter turn counter clockwise (so that the red/blue corner piece moves toward the back), the front 1/4 turn counter clockwise, etc.

If the cube looks like Figure 12, then Move 6

will put the piece into place.

Move 6: F H-1 F-1 H2 F-1 H-1 F

In words, rotate the front side (red here) one quarter turn clockwise, the middle horizontal slice (between the blue and white sides) one quarter turn counter clockwise (so that the red/blue corner piece moves toward the back), the front 1/4 turn counter clockwise, etc. • Step 6: Position the four remaining pieces

Position the cube as shown in Figure 13, with side 1 on the right. Now the slice we have been calling the

middle horizontal slice has become the middle vertical slice, V. Rotate the middle vertical slice and side 2

until each middle-center piece matches up with its corresponding side 1 and side 2 edge and corner pieces.

Examine the four remaining center-edge pieces.

6a. If none of the four center-edge pieces is in the correct position:

Position the cube as shown in Figure 13,

placing side 1 on the right and side 2 on the left (the rest don't matter here). Perform Move 7,

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Page 10 of 12http://www.alchemistmatt.com/cube/rubik.html then proceed to step 6b.

Move 7: V U2 V-1 U2

In words, rotate the middle vertical slice (between the blue and white sides) one quarter turn clockwise (away from you), the top side (yellow here) two quarter turns (half-way around), the vertical slice 1/4 turn counter-clockwise (back toward you), and the top half-way around again.

6b. If just one of the pieces is in the correct position:

Position the cube as shown in Figure 14,

placing the correctly positioned (not necessarily oriented) center-edge piece to the back of the cube so that it cannot be seen. Perform Move 7, one, two, or three times until each center-edge piece is in the correct position. Proceed to step 6d.

6c. If two pieces are in the correct position, but are diagonal to one another, then position the cube as

shown in Figure 16, perform Move 8, and proceed to step 7a.

6d. When all four center-edge pieces are correctly positioned, proceed to step 7.

• Step 7: Orient the four center-edge pieces The following "Rube Move", named after Mr. Rubik himself (since he formulated it), will flip the two center-edge pieces on the top side of the cube shown in Figure 15.

If two center-edge pieces are correct and the two that are wrong are diagonal to each other then perform step

7b and proceed to step 7a.

7a. For parallel misoriented pieces:

First orient the cube so that the two misoriented

center-edge pieces are on the top side of the

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Page 11 of 12http://www.alchemistmatt.com/cube/rubik.html cube as shown in Figure 15 and perform Move

8. Next, place the remaining two center-edge

pieces in the top positions and, if misoriented, perform Move 8.

Move 8: V U V U V U2 V-1 U V-1 U V-1 U2

In words, rotate the middle vertical slice (between the blue and white sides) one quarter turn clockwise (away from you), the top side 1/4 turn clockwise, the vertical slice 1/4 turn up, the top

1/4 turn clockwise, the vertical slice 1/4 turn up, the top two quarter turns (half-way around), the

vertical slice 1/4 turn counter-clockwise (back toward you), the top 1/4 turn clockwise, etc.

7b. For diagonally misoriented pieces:

Position the cube as shown in Figure 16. Rotate

the front (red side) two turns (F2), perform

Move 8, then rotate the front two more turns

(F2). You are essentially making the cube look like Figure 15, then using Move 8, then re- orienting the front pieces.

Congratulations, you've solved the

cube.

If you have pictures on the faces of your cube, or a logo on the middle-center piece of each side, see these

05/29/2007 01:05 AMSolving the Rubik's Cube

Page 12 of 12http://www.alchemistmatt.com/cube/rubik.html instructions for extra help.

I hope you have found these directions to be clear and complete, yet concise. If these directions help you to

solve the cube, I would enjoy hearing from you. If you have any questions, I would be happy to help you in

any way possible.

Back to my home page.

Standard Disclaimer

These pages are mirrored at http://www.alchemistmatt.com/ and http:/www.geocities.com/alchemistmatt/.

Last Modified February 21, 2004

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